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  1. #1

    FOV slider numbers (picture)

    These values are based on Fc3 slider values, file is at C:\Users\********\Documents\my games\Far Cry 4\GamerProfile.xml or use picture as reference.

    FOVScaleFactor in GamerProfile.xml

    0.75 = 55

    1.00 = 75

    1.23 = 90

    1.5 = 110

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  2. #2
    Originally Posted by beelzebossi Go to original post
    These values are based on Fc3 slider values, file is at C:\Users\********\Documents\my games\Far Cry 4\GamerProfile.xml or use picture as reference.

    FOVScaleFactor in GamerProfile.xml

    0.75 = 55

    1.00 = 75

    1.23 = 90

    1.5 = 110


    The hell?

    I only have 1 option for FOV???

    I have day one patch too
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  3. #3
    Originally Posted by sniper260687 Go to original post
    The hell?

    I only have 1 option for FOV???

    I have day one patch too
    There is only one slider, i just photo edited them together so its easy to use as reference.
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  4. #4
    Yeah I got what you meant, thanks for this, helps!!
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  5. #5
    Yes unbelievable they add sliders for FOV without any kind of information about how much exactly 60-90-110? . The same you can see at some other settings *** in off low medium high etc..
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  6. #6
    Can someone plot the curve for this and solve for an FOV of 82.5 please?

    Originally Posted by beelzebossi Go to original post
    These values are based on Fc3 slider values, file is at C:\Users\********\Documents\my games\Far Cry 4\GamerProfile.xml or use picture as reference.

    FOVScaleFactor in GamerProfile.xml

    0.75 = 55

    1.00 = 75

    1.23 = 90

    1.5 = 110


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  7. #7
    Originally Posted by maarx Go to original post
    Can someone plot the curve for this and solve for an FOV of 82.5 please?
    I'm highly doubtful about this being curve based (I bet 1.25 is 90 degrees, really.), but rather linear (e.g. base FOV, 75, multiplied by the specified value), thus 82.5 degrees of FOV would be a multiplier of 82.5 / 75 = 1.1
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  8. #8
    Originally Posted by razorfinnish Go to original post
    I'm highly doubtful about this being curve based (I bet 1.25 is 90 degrees, really.), but rather linear (e.g. base FOV, 75, multiplied by the specified value), thus 82.5 degrees of FOV would be a multiplier of 82.5 / 75 = 1.1
    The baseFOV * Factor makes the most sense.
    But it looks like you lost your bet about what 90 degrees should be since 75 * 1.20 = 90.00.


    Edit: Here is a small table I generated, with the assumption that BaseFOV=75 and BaseFOV * FOVFactor = FOV

    Code:
    75 * 1.00 =  75.00
    75 * 1.02 =  76.50
    75 * 1.04 =  78.00
    75 * 1.06 =  79.50
    75 * 1.08 =  81.00
    75 * 1.10 =  82.50
    75 * 1.12 =  84.00
    75 * 1.14 =  85.50
    75 * 1.16 =  87.00
    75 * 1.18 =  88.50
    75 * 1.20 =  90.00
    75 * 1.22 =  91.50
    75 * 1.24 =  93.00
    75 * 1.26 =  94.50
    75 * 1.28 =  96.00
    75 * 1.30 =  97.50
    75 * 1.32 =  99.00
    75 * 1.34 = 100.50
    75 * 1.36 = 102.00
    75 * 1.38 = 103.50
    75 * 1.40 = 105.00
    75 * 1.42 = 106.50
    75 * 1.44 = 108.00
    75 * 1.46 = 109.50
    75 * 1.48 = 111.00
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