Originally Posted by
En0-
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Hello,
I don't know exactly because I don't know their code and I don't know very well the game but my guess is that they don't register inputs, they register positions.
It's actually how it is done in Trials Frontier too. That has some other inconvenients: replays are bigger, less flexible, etc. When we replay inputs, everything retriggers "correctly" (particles, animations, destruction, etc...) as if it would be a player playing. If we register positions, we have to register positions of everything that moves in the environment. In Frontier, or in Rocket League, there is very few things moving outside of the player, so it's not a problem. In Trials Fusion, the environment is very dynamic and it would be hard to record everything (that may cause problems in terms of performances, size of the replay to upload/download, size of the replays to store, etc...).
Cheers,