Hello,
It's not possible to disable it. It's expected that what is not seen with the normal game camera is empty. Official Redlynx tracks are built that way as well (and all games in the world are built that way).
Players who will want to use the new camera modes (and that will probably be a minority) will use it either to see how things are done (so sharing learning is good, we shouldn't prevent it) or to do great screenshots/videos and in that case they will avoid to show the side of the track that is not done to look good.![]()
We understand the concern and the same discussion happened internally but Trials is about sharing and empowering/giving visibility to the player, so it didn't make sense to constrain this feature.
Cheers,
i agree with eno so why stop us seeing the actual parts we cant like the far distance background decor and animations , example in zombie avenue in the distance i want to see how he created the siloutte and things like that but i cant so this puzzles me. I have a fare idea but the thing is eno , if every part of one persons track is open then so should everyones and the distance that is on the camera does not allow this which is doesnt seem like the aim of the " Tool for creators " theme that is being used for this. Reall this is camera for screen shots nothing more. the far background to some tracks are the most missunderstood points because these cant be seen so if it was a tool for creators we would be able to see this.
maybe if this is to be on the list of help for creators then a zone of somekind should be added to a creators track and then the camera fit to the entire zone of his/hers track
Its fun i agree but not sure that it will actually feed any creators hunger for information much more than nomral play can and slowing down in the replay.
I want to be able to see more with the camera its teasing![]()
this is the future .Originally Posted by NSPIV Go to original postgot to let go of that backward game evo and move forward with these new needed features . sweet
Originally Posted by Sandholm Go to original postsimple question: why?Originally Posted by En0- Go to original post
i see something is different how replays are saved in fusion, but dont know what exactly it is. afaik in hd & evo the replays are just the saved controls (?) but whats the difference to replays in fusion? and why is a slowmotion option not possible in fusion? would be nice to know, thanks.