1. #1

    Bending pole sign

    Hi Guys.

    Ive just started creating tracks and now I want to make an obstacle, where you jump against a pole sign, and the pole should bend and you use the spring Effekt to bunnyhop on top of a Plattform that you wouldnt reach otherwise.
    I guess the mechanic is the same as the sprinboard in one of the career Levels, but I just dont get it to work..

    Ive used physics Joint but I just dont understand what I Need to adjust (spring Settings, angular Settings, damping, Motors?)
    Someone care to explain, or Point me to a tutorial Video, I couldnt find one that was about bending/springs.
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  2. #2
    funktastic-'s Avatar Banned
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    this might help bud

    http://redlynxgamer.com/trials-evolu...itor-tutorials

    This is lots of tutorials that was for evo but they are more or less the exact same for fusion , with the odd variation. There is something about the exact thing in one of these. The base springs back and pushes the bike up.

    look unders physics joingts and physics forces

    i use the forces to spring but think you can also use the joints to puch the rider up.
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  3. #3
    Originally Posted by funktastic- Go to original post
    this might help bud

    http://redlynxgamer.com/trials-evolu...itor-tutorials

    This is lots of tutorials that was for evo but they are more or less the exact same for fusion , with the odd variation. There is something about the exact thing in one of these. The base springs back and pushes the bike up.

    look unders physics joingts and physics forces

    i use the forces to spring but think you can also use the joints to puch the rider up.


    hmm ive watched all of the tuts allready, but i dont think they are exactly helpfull here..
    also i dont want a predetermined force, it should depend on the force you apply to the pole with the bike when you hit it and "load" it with the bunnyhop move.

    let me illustrate:



    it should only be possible to reach the platform if you hit the pole high enough and with a good enough bunnyhop.

    essentially ist like the springboard on the careertrack Bungalow beach, as can be seen here:
    http://www.youtube.com/watch?v=M_SFwEevzxM#t=140
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  4. #4
    funktastic-'s Avatar Banned
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    Lol nice image

    If it was me i woud have a directional force turned off at the hieght you have to reach and have it turn on by using the state evet + triggert and have the force in the direction to the upper level. I actually did this in one of my own tracks. This should push the bike up and if you want back or bunnyhop up to the level behind and give the illusion the poles force is moving the bike

    Hope you can understand what i mean im not good at explainning. If not i am sure someone will help with this as i think there is a few ways to do this and im fairly new but i do know that this will work as i did it for a track called mechanical. have a look in my thread for an example of when i hit a certain point he shoot back and up. see if thats what you want if so then i used the above. Its after the clock , or wait for some different help because someone else could possibly have a better idea

    cheers
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  5. #5
    Just_Shogun's Avatar Community Developer
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    Working with multiple properties in a physics joint can get pretty difficult but this should be doable using the advanced properties. Obviously you won't get a true bend effects because the objects can't bend but you should be able to get something that has the bounce effect you are looking for.

    I'd have to play around with it myself to come up with an actual solution but I think you'll want to create a rotation hinge with limited rotational movement and then adjust the spring settings, focusing on the angular spring. If you haven't found a solution by next Tuesday you can stop by the editor stream and we can see if we can figure it out together.

    We did recently do some spring stuff on the stream. Not exactly what you are looking for but could give you some ideas on how to work with the spring properties. We start talking about physics joints and springs about 37 minutes in http://www.twitch.tv/redlynxofficial/c/5250780
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  6. #6
    Just_Shogun's Avatar Community Developer
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    Working with multiple properties in a physics joint can get pretty difficult but this should be doable using the advanced properties. Obviously you won't get a true bend effects because the objects can't bend but you should be able to get something that has the bounce effect you are looking for.

    I'd have to play around with it myself to come up with an actual solution but I think you'll want to create a rotation hinge with limited rotational movement and then adjust the spring settings, focusing on the angular spring. If you haven't found a solution by next Tuesday you can stop by the editor stream and we can see if we can figure it out together.

    We did recently do some spring stuff on the stream. Not exactly what you are looking for but could give you some ideas on how to work with the spring properties. We start talking about physics joints and springs about 37 minutes in http://www.twitch.tv/redlynxofficial/c/5250780
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  7. #7
    alright, awesome.
    i will see what i can do and stop by the stream if i Need help (and propably also when i dont).

    Thanks!
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  8. #8
    ok, this is what I got.

    https://www.youtube.com/watch?v=D9cNuHvfWFk

    first you see it without physics to show it doesnt work (most of the time. you can make it with a bit luck with the handlebars ontop of the ramp but thats propably just a thing of tweaking).
    then i turn on physics and show different approaches, and only a specific one does the job.

    will need to twaek it a bit more, but it should work like i wanted it too.

    Thanks shogun, i had a totally wrong approach the first time. well, just started with the editor, so, yeah.
    thanks.
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