I'm trying to create a looped animation where the blocks move right, down,left then repeat.
the problem im having is in resetting the curved data source. so they go to zero.
i turned them on then off so as to reset them but the ON is still getting pulses and switching them i think.
and my delay pulse is not resetting, so i replaced that with an IF filter( when the block reaches the right then move on to next step)
but if i turned the data source off it created a false statement and stopped the movement, so i turned it off later in the loop.
but i ended up turning OFF switches OFF and ON and it got messy then crashed.

The OPEs are using local. the plan is use a world dummy to locate and reset.

ive been at this a couple of weeks just on this so if anyone has a simple solution would be very helpful.

i have a working routine that uses separate OPEs for every step,
which is long and messy, but i will need to reset at some point to work as i want it.

is the answer to have the curved data sources on a different impulse chain, if so i need to re-trigger at loop start.

I really thought this would be simple. pff!

the first moves half the amount so i only need to loop the last two sets as shown by green arrow.


**UPDATED**

I've managed to loop the left right part, just fails on looping the down movement.
nearly there.
Part of the problem was i had left a link in which was short cutting my chain.


******SOLVED*******
solved \o/ a few reasons were the odd little mistakes, but i also gave each part its own trigger pulse activated from the last part.
Whereas I'd had one long chain before.
But this is how it is now.