1. #1
    IImayneII's Avatar Senior Member
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    Game Condition Filter

    So far only tested the platinum condition because I'm only using that, but from what I have seen this seems to only take into account the platinum time and not the amount of faults. Is this supposed to do this or is this a bug?
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  2. #2
    mutetus's Avatar Trials Developer
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    I haven't used that myself, but I'd guess it should be true only when all the platinum medal conditions are met. However if it works fine for the time, you could use the game variable data source's faults variable to filter the faults after the condition filter.
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  3. #3
    IImayneII's Avatar Senior Member
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    Yeah, I solved it that way. It's weird it doesn't count the faults tough so I assume it's a bug.
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  4. #4
    mutetus's Avatar Trials Developer
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    Yeah it definitely should take the faults into account, but then again it's not crucial for the overall editor functionality, because the same results can be accomplished with other tools. Nonetheless it seems to be a bug and it's definitely misleading, but it's good that you brought it to our attention.
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  5. #5
    IImayneII's Avatar Senior Member
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    There was a problem in my logic, the condition filter is working fine. My bad.

    This happened because there is something I never noticed with the "Impulse Splitter" that is a bug.


    I wanted to connect these 2 impulse splitters (after the condition filter) to the state event. So I selected both impulse splitters at once to connect them both in 1 go to the state event.




    This is what happened. One of the impulse splitters transforms the connections it already had to the exact same connections the other one has (selecting one first doesn't seem to matter for wich one changes)





    And this is what I expected to happen when selecing both of them and connecting them to the state event.

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  6. #6
    mutetus's Avatar Trials Developer
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    Yeah you cannot add targets to the existing ones by multiselecting tools that have different targets. All value changes in multiple objects are copied from the first object selected.
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  7. #7
    IImayneII's Avatar Senior Member
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    Has this always been like this? Or was it different in evo Gold? Because I can't believe it's the first time I noticed this
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  8. #8
    mutetus's Avatar Trials Developer
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    It sure did it in Evo
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