1. #11
    Informative post Shifty. As someone that casually visits the forums every now and then looking for info on upcoming features, what I mostly see is moderators toeing the company line and blaming/threatening the fans.

    As someone that doesnt read every post and doesnt know the full background and roles of everyone involved. The impression I got from what I saw is a bunch of diehard fans that love the series naturally wanting more information and a bunch of staff at redlynx essentially giving them the one finger salute. There are a multitude of different ways you can frame the message of "we cant give you information" and the vibe I was personally getting was more of a "tough ****, deal with it" rather than a "we are doing our best, but arent allowed to".

    Might be a good idea to consider messaging as I honestly thought you were all just straight up d-bags. While I still think whoever is making these decisions is rather incompetent, I at least get a better understanding of your guys' role now. While its likely you guys have explained this in this past, keep in mind alot of casual observers dont read every single post. Alot of what I see just looks like hollow placating and passive aggressive behavior.

    Im sure you have to repeat yourselves alot and giving the abbreviated version is often tempting, but elaborating makes your position more relatable and instills a bit more confidence that you are actually listening to criticisms rather than patronizing everyone.
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  2. #12
    Originally Posted by BeardinUSA Go to original post
    Informative post Shifty. As someone that casually visits the forums every now and then looking for info on upcoming features, what I mostly see is moderators toeing the company line and blaming/threatening the fans.

    As someone that doesnt read every post and doesnt know the full background and roles of everyone involved. The impression I got from what I saw is a bunch of diehard fans that love the series naturally wanting more information and a bunch of staff at redlynx essentially giving them the one finger salute. There are a multitude of different ways you can frame the message of "we cant give you information" and the vibe I was personally getting was more of a "tough ****, deal with it" rather than a "we are doing our best, but arent allowed to".

    Might be a good idea to consider messaging as I honestly thought you were all just straight up d-bags. While I still think whoever is making these decisions is rather incompetent, I at least get a better understanding of your guys' role now. While its likely you guys have explained this in this past, keep in mind alot of casual observers dont read every single post. Alot of what I see just looks like hollow placating and passive aggressive behavior.

    Im sure you have to repeat yourselves alot and giving the abbreviated version is often tempting, but elaborating makes your position more relatable and instills a bit more confidence that you are actually listening to criticisms rather than patronizing everyone.
    This is not intended to be nitpicking or patronising, but the people who have been responding are employees of Redlynx and will obviously "toe the company line" and post their own opinions when they can. Moderators (me) arent employed by Redlynx or Ubisoft and work voluntarily. If moderators are seen as toeing the company line, then it is because that is the opinion they have, not an employees "obligation".
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  3. #13
    Jeruhnq's Avatar Member
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    For those who can't wait to play with at least 1 friend in multiplayer on ps4 ...

    The multiplayer 1.2 (or i should say Share play) is coming tomorrow on ps4 :


    This feature will give some very nice additions to trials i think!!
    If it works with all games of course.
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  4. #14
    RetiredRonin's Avatar Senior Community Manager
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    @Jeruhnq From what I understand, Share Play WILL "work" with Trials, but there is enough latency in button commands that it won't be an optimal experience. I could be totally wrong, though.
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  5. #15
    VEGASTRASH's Avatar Senior Member
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    Originally Posted by ShiftySamurai Go to original post
    @Jeruhnq From what I understand, Share Play WILL "work" with Trials, but there is enough latency in button commands that it won't be an optimal experience. I could be totally wrong, though.
    I'm guessing you're probably right. I know you're not a coder, but is this something that could possibly added to the Trials editor? Such as community building. Have 4 players in the room and just build...maybe one tester at a time for the track.
    I know this has been mentioned before, but with the shareplay release, I was wondering if this could be a thought for a future Trials.

    If anyone needs a test for a track, just message me if I'm on.
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  6. #16
    RetiredRonin's Avatar Senior Community Manager
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    I was talking more about playing a track. I'm sure this feature could potentially be used to great ends in the editor, and I didn't even think of using it that way. It's not that I am saying the latency will be BAD, just that Trials riding typically favors a lag free (or as close as possible) environment.

    Holy crap, VEGAS. That's a damned fine point. I want to see what people do with Share Play in the editor.
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  7. #17
    Jeruhnq's Avatar Member
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    This is what i was thinking with this option :
    A friend need help in the editor ? he "give" me the controller and i test his track before he upload it, i can help him for the medals, to make a special code etc ...

    This feature looks awesome
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  8. #18
    En0-'s Avatar Trials Developer
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    Hi guys,

    Just confirming what Shifty says. In the editor, that's probably usable. However, to run a track, that may be hard because there will be quite a latency with Share Play and for a game like Trials, that can be a real problem.

    Cheers,
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  9. #19
    They show FIFA 15 in the trailer.. .I know Trials requires next to 0 lag for those optimal speedruns but I'm sure casual Supercross will be ok on Share Play
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  10. #20
    I think that share play will work great for team building, but won't be very good for testing tracks. I plugged my XB360 in my XB1 and even that small lag made trials unplayable. I'm guessing share play will introduce at least that amount of lag.

    It would be great if PlayStation could somehow create a delay compensation where the host is delayed for a split second while the client connects, essentially meeting at the same time. I'm not explaining that very well... Kind of like both of you joining a separate server with the same amount of lag. That way, there would be no noticeable lag because you, the game and your friend would all have the same amount of lag.
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