I have the same problem. The easiest way to "fix" (and i use that term very loosely) is to save something else (can be a random object) with a name like "AAA". This is so that when you scroll past your favourites, the broken item wont be the first on the list and therefore wont crash your game unless you try to scroll down over it.
On a side note, 6 hours? really? who the hell plays the editor for 6 hours without saving? c'mon dude its common sense.
+1Originally Posted by Jonny Go to original post
your "favorite save item" was probably to big... it can't not be load in the menu...so the game freeze.![]()
The favorites crashing is an unfortunate bug and currently favorites cannot be deleted on consoles. But you should definitely save your work more often and it's best to save them with an increasing number in case the file corrupts, something breaks and you want to go back to previous version or you simply accidentally save over the wrong trackI'm too familiar with the situation of the editor being so interesting that you forget to save a whole day's work...
I can delete mine. They are saved in the Trials Fusion folder under Games & Apps on my storage. (Xbox 360)Originally Posted by mutetus Go to original post
does anyone know which part of the logic seems to cause it to crash? It happened to me with a simple OPE and a couple of dummy objects, with the interval trigger and object info data sources too.
Thankfully it was easy to find and delete in the storage system. I have to say, I now save super regularly because of it. I also lost a lot of work.... though not six hours thankfully!