They don't use 24fps because that argument just doesn't make any sense, and they know it. Like I said, this is not a technical argument, it's not because you film something at 60fps you can't make it look "cinematic", whatever that means. And films at 60fps will be standard very soon, so that statement won't even make sense anymore in a few years...
I don't see why you say higher framerates will be less needed because technologies will give variable framerate. A stable 60 fps should still be a standard imo, even with more variable fps, and if it's variable, lag will always be noticable.
Yes, it's not only marketing that was/is the problem for the wii u, but seriously, if you have to keep explaining people it's a new console and not an 'upgrade' for the wii it's quite clear marketing has failed. I never(/barely) saw a commercial for the wii u in my country, while I'm pretty sure even the gods saw commercials for the ps4/xbox1.
with variable framerate the game will be smoother even at lower framerate
a dip of 1 fps can't ruin the visual expierence anymore
also the input lag while mattering alot for profesionals for the casuals it isn't that big of a deal because they don't play at a high enough level where that split second matters anyway even in action games
I'm not that informed about Gsync, but I'm assuming with smoother you mean, less tearing/stutters. But since the fps stays low (sub60) the game will still look blurry while moving and it will still have an impact on input if it's highly fluctuating.Originally Posted by sparkierjonesz Go to original post
True, input lag matters more for "professionals", but I still like my games to be as responsive as possible. It still enhances the experience and if I wanted a subpar experience I wouldn't have bothered buying a pc.
I don't really care about some games having 30fps if it's appropriate, but the idea of the whole gaming-industry taking 30fps as standard is ridiculous. That would mean new technology's like Gsync are obsolete for most games....and playing below 30fps is just not enjoyable anyway so Gsync wouldn't really matter
low framerate is actually where stuff like g sync shines because the frames get drawn faster instead of having to wait on the refresh rate of the tv or monitor
a poorly optimised game will still run awfull with it though
higher framerate gaming will always feel better and more responsive and this is a must for games that require a precision timing or a fast response time the only time when this will stop being the case if untill frames get drawn before the "controller" input and delivered "instantly" (might come soon hopefully)
also thats why pc gaming is great people can decide what framerate or grafical fidelity they want
locking framerate on pc is pure stupidity though certainly at 30 which is people that are use to 60 don't want at all
When I made this thread I tought they at least meant they where making games with stable 30fps...
That cinematic experience tough...