1. #61
    En0-'s Avatar Trials Developer
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    Originally Posted by VEGASTRASH Go to original post
    How hard would it be to include an Evo legacy section of objects in the next DLC? Are the objects easy to port over to a true 1080 experience?

    Ozy may have mentioned the full game won't be realized for 6 months...with dlc and multiplayer. This is true, but consider the huge drop off in players since launch. How many will actively play at that time?

    I think most stop playing Trials because they are simple...not good. To get solid at Trials takes forever, but a true Trials player enjoys honing his skills and making personal bests in the game.
    Player retention is probably low in most games, but I could say because I only play Trials..haha

    In Fusion there are a different set of tools, as discussed. Different brushes for a painter who is used to working with colored pencils. Incredible tracks can be created and with more complexity, far better than Evo. MPCs last track was probably my favorite of his. It's unfortunate that many builders were put off at the initial release of the game with dull objects and bugs in the track central weekly feed(not updating properly). It was 2-3 months before this was addressed. I would guess this hurt the newer player reaction towards track central, carrying over to less interest in it.

    I would guess porting many Evo object couldn't take that long. Why not do this? Maybe there's just not enough interest on the whole.
    Stop speaking about huge drop off You have no number, you just don't know I feel like I have to repeat that everytime I answer to one of your post. Take it into account please

    I think we can answer something about "Evo objects in Trials".

    2 reasons to not do it at the moment:
    - The guess "It wouldn't take long" is incorrect
    - It's not something we want to do because it doesn't make sense in the direction of the game at the moment.

    Regards,
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  2. #62
    En0-'s Avatar Trials Developer
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    Originally Posted by ShiftySamurai Go to original post
    Well this went off topic.
    And yes everyone, remember, this is a post to celebrate what has been created, that's not opinions, that's facts

    You're creating awesome things. Celebrate it
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  3. #63
    Rudemod 69's Avatar Senior Member
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    Really enjoying the Mega Drop thus far. Only played a few due to controller issues, but here is my breakdown:-

    Excavation ~ Donkey Supremo. A nice tech Hard track in the style we have come accustomed to from our Nov, with a few nice easter eggs thrown into the mix.

    Urban Warfare ~ Kalzzone8. Really impressive track, this. This guy looks to have a bright future in the Trials universe.

    Dome6 ~ Teri Xeri. A fun Hard build, with a few parts to keep you on your toes. Really enjoyed this.

    From the Dust ~ Kush Land604. I love Kush's work, and this track keeps his reputation intact.

    Green Machines ~ Wunder Blunder. This was a fun Medium build. Short but oh so sweet. Good stuff!

    The Mainframe ~ Blackbird56695. I like Blackbird's work and this keeps his momentum going on full speed ahead. Pretty sure I played this track when it first came out and now my time isn't on the LB's? Regardless, nice work, Mr.Thrush.

    Keep these Mega Drops coming, chaps.
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  4. #64
    empecee's Avatar Senior Member
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    Originally Posted by En0- Go to original post
    Stop speaking about huge drop off You have no number, you just don't know I feel like I have to repeat that everytime I answer to one of your post. Take it into account please

    I think we can answer something about "Evo objects in Trials".

    2 reasons to not do it at the moment:
    - The guess "It wouldn't take long" is incorrect
    - It's not something we want to do because it doesn't make sense in the direction of the game at the moment.

    Regards,
    il help on this one .i won the track jam and my track has 1200 dl . and on evo my first rl pick got 150000 dl .. i think thats what hes talking about . sorry to bring up the E word again . but you made the game .
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  5. #65
    En0-'s Avatar Trials Developer
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    Same thing, these numbers don't represent retention
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  6. #66
    empecee's Avatar Senior Member
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    Originally Posted by En0- Go to original post
    Same thing, these numbers don't represent retention
    why not enlighten us with your numbers and put us all right
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  7. #67
    En0-'s Avatar Trials Developer
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    Because it's classed as confidential information that I can't disclose

    But even without numbers, calculating retention on a game is much more complicated that just checking the downloads of some tracks
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  8. #68
    En0-'s Avatar Trials Developer
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    Originally Posted by Rudemod69 Go to original post
    Really enjoying the Mega Drop thus far. Only played a few due to controller issues, but here is my breakdown:-

    Excavation ~ Donkey Supremo. A nice tech Hard track in the style we have come accustomed to from our Nov, with a few nice easter eggs thrown into the mix.

    Urban Warfare ~ Kalzzone8. Really impressive track, this. This guy looks to have a bright future in the Trials universe.

    Dome6 ~ Teri Xeri. A fun Hard build, with a few parts to keep you on your toes. Really enjoyed this.

    From the Dust ~ Kush Land604. I love Kush's work, and this track keeps his reputation intact.

    Green Machines ~ Wunder Blunder. This was a fun Medium build. Short but oh so sweet. Good stuff!

    The Mainframe ~ Blackbird56695. I like Blackbird's work and this keeps his momentum going on full speed ahead. Pretty sure I played this track when it first came out and now my time isn't on the LB's? Regardless, nice work, Mr.Thrush.

    Keep these Mega Drops coming, chaps.
    Requoting that because it's what matters

    Focus on being constructive and look at what works

    You're building some great creations! Enjoy it! Evangelize it! Showcase it!

    You're an amazing community, do something that makes a difference
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  9. #69
    TeriXeri's Avatar Senior Member
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    Build with what we have, not with what we don't have, and we will continue to see those great track drops/cross platform content.

    My advice to anyone, but especially newer builders or builders who think they aren't good enough:

    As long as you enjoy building , keep doing it

    Even while it might not all be masterpieces, nobody in other "art" forms like famous music/paintings/writings/theater etc. makes only perfect work.
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  10. #70
    VEGASTRASH's Avatar Senior Member
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    Originally Posted by En0- Go to original post
    Because it's classed as confidential information that I can't disclose

    But even without numbers, calculating retention on a game is much more complicated that just checking the downloads of some tracks
    Total retention, you're right, but I'd bet it's not even 10% that actively play. Maybe 1% in my opinion. Take a look at Twitch even. Maybe 30 people who watch streaming on there...it's vacant.
    I'm speaking on mainly track central. And the downloads are dismal. 500 likes for a week on a uplay pick for a game that has sold half a million. I'd say that's pretty rough.

    This isn't a knock on the game, but just showing my post was probably spot on.
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