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Member
The 10ths, which definitely should be correct,are not calculated right on dasraisers flowchart, but i think i know how to work it out. Ill go check it out today when i get home. It will be the first thing i do cause i really want to know how it works now too 
edit: it has definitely something to do with the 'skill game' clock. With the same flowchart the 10th and the 100th are correct (trials mode) and when you switch to skill game the numbers totally screw up.. I have no idea why though. Going to test it with the 1000th now.
edit2: Jep, changing to skill game mode somehow changes how the timing works. In trials mode the logic works perfect. Even to the 1000th of seconds
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Junior Member
If I see this correctly in the video, you just need to round down the datasource for the time to the nearest 1/60 second.
So take your datasouce for the time, multiply it with 60, using the 2 Input Operator, then round down the result of this, using the Floor() Operator, and then divide this by 60 again and instead take this as the data source for the time.
Am I right with that, that only Trials own time Label is giving the wrong results at the end? (Then this should fix it)
Btw. your code looks huge. Is this all only the algorithm for your own digital clock?
Edit: For example, at 0:40 in your video, your clock says: 0,933 s, while above the Trials Clock says: 0,941 s. Now, as explained above, you have to round down this time. floor(0,941 * 60)/60=0,933
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Senior Member
hi magnus, thanks for reply but it seems like its just another bug... welcome to the future
http://forums.ubi.com/showthread.php...1#post10266030
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Senior Member
howdy, yes the skill game clock is messed up, i reported this last year, if you go into the skill game data sources and play with the values (max/min), it works correctly, showing 1000ths, but when the linked data is displayed to screen, it is rounded to 1/60th of a second, i asked on the forum for some clarification if the data was saved to the leader board correctly but no one replied and as the skill game i was working on required that high level of scoring (due to how competitive i thought it would have been), so i just abandoned it and gave up on fusion. I hope they fix this issue, then i may get back to finishing it.
edit: ok it wasn't the only reason i gave up, i had the flickering object close to the camera problem, which kind of killed the visuals.