1. #1

    Help with secrets/intel on finish

    hi guys

    Wondered if anyone could help , i have tried alsorts in the editor and for the life of me cant find an event or logic to enable me to have something collected in the middle of a track but then to show at the end. Like a secret found and then shown at the end. Acutally what i wants is some intel/info to be collected through out a track and then in text come up at the end , i know how to do it within the game and at the time of finding the intel but unsure as to how to have it then come up at the end of the track. The physics doesnt let me use alot of ways as the end is too far away.

    Hope thats understandable cheers if anyone can help
    Share this post

  2. #2
    TeriXeri's Avatar Senior Member
    Join Date
    Mar 2014
    Posts
    1,163
    For a single object try a trigger that changes a data source from 0 to 1, and then a condition at the end of the track, equals 1 true (with an interval trigger pointing to it) -> visibility event/sound, whatever the idea is.

    If you need to show like a number on multiple info/secrets, maybe link the data source to a variation of one of those text/number objects so if you collect like 3 things, it shows 3, 2 shows 2, etc.

    Important is to keep the data source from resetting at checkpoint, so it remembers the value till the end, best thing is to only make the same thing collectable once, and even if you crash/reset at the checkpoint before it, it remembers you got it instead of adding extras.

    Not at my home/fusion PC now so can't make a picture.
    Share this post

  3. #3
    Thanx teri will give that a shot and doesnt matter about an image i think i understand what you mean , will let you know if i do it right.

    cheers again bud
    Share this post

  4. #4
    hi bud , yeah worked fine but decided not to have them anyway but still used it to show medals in game. Messed up though forgot to have an exit to end game they have to crash to exit funny when ya think about it.. cheers for the help
    Share this post