Info Found HERE - Hopefully something might get said at this Nvidia Event.
It’s no secret that Ubisoft has a special relationship with NVIDIA. After all, almost all the PC versions of Ubisoft’s titles came with some exclusive PC features. Far Cry 4 and Assassin’s Creed: Unity are the next two titles that will be released from the French company and it seems that both of them will support exclusive PC graphical features.
Ubisoft will most probably reveal the exclusive PC graphical features of Far Cry 4 and Assassin’s Creed: Unity during Nvidia’s GAME24 event, however two slides were leaked a couple of hours ago.
As we can see, the PC version of Far Cry 4 will come with support for HBAO+, PCSS, TXAA, God-Rays (pretty sure that’s similar to the tesselatted God Rays of Assassin’s Creed IV: Black Flag) and Nvidia’s Fur Tech.
On the other hand, Assassin’s Creed: Unity will support tessellation that will be used to give extra detail on the environment. According to the description of the slide, this may – or may not – be exclusive to the PC version. After all, this was an Nvidia confidential feature that got leaked. Obviously, that’s not the only PC feature that ACU will support, however that was the only one that got leaked.
As we already said, Ubisoft will reveal more about the PC version of its title during Nvidia’s event (that starts in about two hours) so stay tuned for more!
NVIDIA ALWAYS ROCKS!!!Originally Posted by FALLEN CHAMP Go to original post
Go to hell ATI Suckers!!!![]()
1) It's AMDOriginally Posted by Prince_Of_Persia Go to original post
2).... ..... .... I better shut up.
Okay, so all of these features we've had capability of doing for years. There are no "next-gen" features at all, tessellation has been supported by ATI cards (to some extent, not as high-performance and high-quality as it is now) since DirectX8 was introduced, though pretty much died until DirectX11 came with it's geometry and hull shader support (since pretty much nobody used OpenGL to it's full potential). God rays? Dating back to at least 2007 (Crysis 1, that is, ones that weren't fake geometry, FC2 and 3 also had god rays, though very badly implemented compared to Crysis.), PCSS got quite common in the DirectX10 era, I think Far Cry 3 supported it (or another quite similar method)... TXAA and HBAO+ are simply pixel shaders that take in a few G-Buffer channels to add in AA or AO. (TXAA is also horrible, blurs the whole screen, as seen in Battlefield 3 and 4. HBAO+ isn't that bad for AA though, better than Far Cry 3's awful methods, though SSDO would have been much better, introducing colored AO and the capability of simulating color bleeding.)
I'm usually PC first, but for some reason, the PC versions of Far Cry's multiplayer games die down super fast... I'm more tempted to go with the PS4 version just for more people. Which really sucks.Originally Posted by MuddledMuppet Go to original post
If the MP/Editor combo are SUPER good, then I'll surely double dip.
Traitor! Off with his head.Originally Posted by MuddledMuppet Go to original post