1. #81
    Can we get a more productive update on the patch for 360 than something about certification or 'discussions by email'? How can it be released on every other platform no problems, yet the system trials was started on keeps getting the back-burner? Like when TC went down, 360 seemed to be the last one to get it fixed. Feels like 360's getting shunned as a push to upgrade to newer consoles :/.
    Sorry putting out that rumor, but I've experienced something similar in the past & it's not a pleasant memory
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  2. #82
    Lol.....
    True or false?
    Someone messed up on the complexity & gave it to us
    too early.
    You guys took it away from us so it can come back
    as something new?

    Xbox 360 got screwed again out of something that was already there.

    So lets call it a bug & then call it an upgrade?

    Lol!
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  3. #83
    En0-'s Avatar Trials Developer
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    Originally Posted by DeadEXit Go to original post
    Lol.....
    True or false?
    Someone messed up on the complexity & gave it to us
    too early.
    You guys took it away from us so it can come back
    as something new?

    Xbox 360 got screwed again out of something that was already there.

    So lets call it a bug & then call it an upgrade?

    Lol!
    The difference between what was lost in complexity and what has been added in the last update is not at all of the same scale. (we added much more than what has been lost previously)

    For the X360, it was not blocked on our side. Though now it's unblocked, last logistic things are being processed, the date of the update will be given by Shifty/Shogun in the next days.
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  4. #84
    Originally Posted by En0- Go to original post
    The difference between what was lost in complexity and what has been added in the last update is not at all of the same scale. (we added much more than what has been lost previously)
    .
    If thats the case then my hats off to you guys for achieving this.

    I appreciate the quick reply En0.
    So can the 360 get some more complexity?
    It truly was a gem for the creators. I lost almost half of a track i was working on when the complexity patch removal occurred.

    Please see if the 360 can atleast get what we originally started with.

    Thanks again for the info & quick reply.
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  5. #85
    En0-'s Avatar Trials Developer
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    Hi DeadEXit,

    On X360, we're limited by the hardware itself and we can't handle safely more than what we have now (and the fix that reduces complexity was done to ensure stability...).

    That's a problem on our side as well, I understand that it's painful :-(

    Regards,
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  6. #86
    RetiredRonin's Avatar Senior Community Manager
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    Last update I got was that the update for Xbox 360 was still in certification. We're waiting to hear back on how that goes. Until we know for sure, we can't really give an update.

    -----------EDIT-------------

    Updated the OP with current information.
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  7. #87
    Hi Guys, Awesome that we've got the 3.5 patch now, but I got a question about the TC updates.

    the RLP's tab is still in TC and layout is still the same as it was. From appearances alone, the only change is the addition of beginner track feed.

    Keep up the great work guys

    #MP #SoonIHope
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  8. #88

    CMAA update on PS4?

    Originally Posted by ShiftySamurai Go to original post
    ETA - Pretty Much Super Soon.

    Like, SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON. Not today, and not on the weekend, but SOOOOOOOON. Can't give an exact date due to certification processes, but pretty much super soon.
    Hi,

    When can we expect CMAA on the PS4 version of Trials fusion?

    Blurry FXAA is a deal breaker for me. I'll buy the game once the PS4 version will feature the non-blurring CMAA solution already used in the XB1 version.

    Thanks for you answer!
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  9. #89
    VEGASTRASH's Avatar Senior Member
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    Originally Posted by Globalisateur Go to original post
    Hi,

    When can we expect CMAA on the PS4 version of Trials fusion?

    Blurry FXAA is a deal breaker for me. I'll buy the game once the PS4 version will feature the non-blurring CMAA solution already used in the XB1 version.

    Thanks for you answer!
    We are 6 months in and multiplayer hasn't even been discussed. Do you think that CMAA is even a topic at the office...haha
    I will agree the harsh pixelation on most dynamic shadows is purely disgusting to view. I'm aware of optimizing an engine, but the ps4 has the power to make a trade off somewhere. I don't even use dynamic lighting on the driveline because the shadows are rough. The shadows in Evo looked much better. There were no glaring downgrades there.
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  10. #90
    En0-'s Avatar Trials Developer
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    Originally Posted by Globalisateur Go to original post
    Hi,

    When can we expect CMAA on the PS4 version of Trials fusion?

    Blurry FXAA is a deal breaker for me. I'll buy the game once the PS4 version will feature the non-blurring CMAA solution already used in the XB1 version.

    Thanks for you answer!
    Hello,

    It has been added in the update of September I believe.

    Regards,
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