@Trashman The branching line (as they described) is a lot more than that. Looks like you can have forks in the track that can be triggered in some way. What would be really sweet is if the branches could re-connect to the main line and would be even cooler if spline points on the branches could also branch again. Will make for some really funky possibilities especially with a complexity increase on current gen platforms.
Sounds good. Have you built any tracks on the ps4? I'm pretty sure you have one and was looking forward to some quality builds.Originally Posted by D2Dahaka Go to original post
Are Pee Gee... Each branch is a town or... *gasp!* Train switch trackOriginally Posted by D2Dahaka Go to original post![]()
:shakes head:Originally Posted by ShiftySamurai Go to original post
A man bang to rights admits his fault...but you poke him more!!! Disgusting.![]()
Nothing in the works from me mate. I'd like to do at least one (more than likely on PS4), but not any time soon. Lost the building bug a while ago.Originally Posted by VEGASTRASH Go to original post
Probably should give credit where it's due. This is a great and much needed update. The TC pages alone is a big hitter, but then we get hit from left-field with crazy stuff like branching lines it gets me somewhat excited. Now if that pages system could be complimented somewhere down the line with local track management, that would be epic.
Still haven't gotten the update but my issue with the rusted seed building was 2. Anytime I altered it (like using a selected broken wall) it would reset anytime I hit the undo button or anytime I saved the track. Was pretty annoying. My track Shadows Of Rebellion had custom rusted buildings that went default and it was pure rage because I built it to include that cool broken look.
If it is fixed. Woohoo.