1. #21
    D2Dahaka's Avatar Senior Member
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    @Trashman The branching line (as they described) is a lot more than that. Looks like you can have forks in the track that can be triggered in some way. What would be really sweet is if the branches could re-connect to the main line and would be even cooler if spline points on the branches could also branch again. Will make for some really funky possibilities especially with a complexity increase on current gen platforms.
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  2. #22
    Blackbird56695's Avatar Member
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    Thanks for the info guys.. I'm interested to see what exactly is possible with these spline point, things..
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  3. #23
    VEGASTRASH's Avatar Senior Member
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    Originally Posted by D2Dahaka Go to original post
    @Trashman The branching line (as they described) is a lot more than that. Looks like you can have forks in the track that can be triggered in some way. What would be really sweet is if the branches could re-connect to the main line and would be even cooler if spline points on the branches could also branch again. Will make for some really funky possibilities especially with a complexity increase on current gen platforms.
    Sounds good. Have you built any tracks on the ps4? I'm pretty sure you have one and was looking forward to some quality builds.
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  4. #24
    Originally Posted by D2Dahaka Go to original post
    @Trashman The branching line (as they described) is a lot more than that. Looks like you can have forks in the track that can be triggered in some way. What would be really sweet is if the branches could re-connect to the main line and would be even cooler if spline points on the branches could also branch again. Will make for some really funky possibilities....
    Are Pee Gee... Each branch is a town or... *gasp!* Train switch track
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  5. #25
    Originally Posted by ShiftySamurai Go to original post
    #slowclap
    :shakes head:

    A man bang to rights admits his fault...but you poke him more!!! Disgusting.
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  6. #26
    Split driving lines seems like an interesting addition. I hope it will be to Fusion what curved driving lines/TC/Multiplayer were to Evolution: something that moves the series forward while still maintaining it's pure Trials roots/backbone
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  7. #27
    D2Dahaka's Avatar Senior Member
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    Originally Posted by VEGASTRASH Go to original post
    Sounds good. Have you built any tracks on the ps4? I'm pretty sure you have one and was looking forward to some quality builds.
    Nothing in the works from me mate. I'd like to do at least one (more than likely on PS4), but not any time soon. Lost the building bug a while ago.
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  8. #28
    Sounds like a very nice patch!

    On a side note, would it be possible to add the ability to use checkpoints out of order?
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  9. #29
    D2Dahaka's Avatar Senior Member
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    Probably should give credit where it's due. This is a great and much needed update. The TC pages alone is a big hitter, but then we get hit from left-field with crazy stuff like branching lines it gets me somewhat excited. Now if that pages system could be complimented somewhere down the line with local track management, that would be epic.
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  10. #30
    Still haven't gotten the update but my issue with the rusted seed building was 2. Anytime I altered it (like using a selected broken wall) it would reset anytime I hit the undo button or anytime I saved the track. Was pretty annoying. My track Shadows Of Rebellion had custom rusted buildings that went default and it was pure rage because I built it to include that cool broken look.

    If it is fixed. Woohoo.
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