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  1. #11
    Originally Posted by Ostracion Go to original post
    I know about fur shaders lol.
    In FC3 mammals were plain textured, with fur effect only on tiger's head. Now all mammals are improved, except so-called 'hairless' ones.
    Alpha hair for elephants is the quickest solution. But I doubt if they fit on UV map properly in such large number, If a separate alpha plane's width should not be smaller than that of main body's poly side.
    Obviously you aren't going to have a separate location for every hair strand on the UV map, instead having a few color variations and changing between those depending on the area (with some vertex coloring thrown on top of that if not lazy.), but I believe it's not polygonal hair, certainly doesn't look like it- much more along the lines of TressFX and similar hair simulation methods, and that isn't very cheap to do in large amounts.

    I'd take proper water reflections like in Far Cry 2 and not that cubemap-based Far Cry 3 system over hair rendering any day...
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  2. #12
    Mr_Shade's Avatar Senior Community Manager
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    I will highlight this to the team - however I'm sure they have reasons it maybe like it is - however good spot
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  3. #13
    Oh, thank you very much for noticing!
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