Far Cry is, and has always been about freedom. It's what separates it from the other shooters. You simply give players more choices than the other guys, and we like that.
If Ubisoft truly does care about making a better Multiplayer experience for Far Cry 4, then please dont hamper and weaken the Course/Escape/Race part of this community. Far Cry 2 had more Escape games going on then actual Deathmatch/Capture the Diamond after the first year. Instead of embracing this new community someone thought it would be wise to patch out Barrels/Boxes/Objects from moving. Was this to make the game more like some other shooters in the genre? I'm not sold on that idea. Yes, we worked around the patch, but its sort of disturbing to think of the thought process behind that patch, and then a continued pattern of isolating that community with Far Cry 3.
There are plenty of basic UI and server related issues that need to be addressed from Far Cry 3, but the most important factors of keeping this part of the community are as follows...
1. An easy to use lobby system. We want to choose what map to join, and what the mode is, and what the rules for the match are. With Far Cry 3 we had almost no say in what we were playing.
2. Infinite game time. I can't stress how important this is. Yes, it falls under the options for a proper lobby system, but it is THAT important. It allows players who have exited the match for personal reasons to come back and catch up to where their friends are in the escape map. Some escape and course maps can take a whole day to figure out and complete.
3. The editor gameplay needs to be the same as the multiplayer gameplay. This is a no brainer. In Far Cry 3, the single player gameplay was attached to the editor, and the MP gameplay was completely different. Which meant testing platforming sections was a true nightmare.
4. Get rid of the downvoting and upvoting marks to rate maps. Here is how a lobby system filters out bad maps... they dont get played. Over time the good maps will rise to the top of the lobby. You do not need an artifical system for this. A combination of the two is not out of the question. After you play a map, let the player give it a */5 rating. Show the overall rating next to the games name on the lobby system, like this...
Deathmatch Games Being Played
Steps of War 5/16 Players------(4.3/5 rating)
Jungle Blockade 13/16 Players------(4.6/5 rating)
Carnival Carnage 2/8 Players-------(3.1/5 rating)
This gives players a choice of which maps to join and a rating to boot.
5. So you have infinite maps being created by the users, how do you sell them DLC? Make DLC for the editor. New objects, New weather effects, New Vehicles, New terrain textures, etc. I would have literally paid 60$ in Far Cry 2 for a winter tileset and objects.
Honestly, just give the players and mapmakers as many options humanely possible, there is no downside to that. If the developers do not want new players to get confused trying out the MP section by jumping into a NO KILLING escape map than maybe offer an "Custom" multiplayer mode.
Join a Multiplayer game...
-DEATHMATCH
-TEAM DEATHMATCH
-CAPTURE THE DIAMOND
-CUSTOMS
Give the community these changes and options and we will be very happy.
Now, should I work on escape map number 71 in Far Cry 2, or should I wait and plan for Far Cry 4?
Wni0 <--- the "Oh" is a zero. Escape Wildstone SE and Escape Wildwood SE are my two best and longest. I've also had the pleasure of co making maps with Warren Clyde, FlowOfIdeas/Obiwan and Godzcheetah. If you want a full list of the maps spread out across my accounts, (since we were only allowed 10 maps for a time,) let me know.Originally Posted by GUN_SABOTUR Go to original post
@RAZOR, Thanks man, your maps kickass. Do you know if anyone will be making/playing escapes on Xbox One for FarCry 4? Also, vehicles! they are listening I think?
I am on the One, slowly others are showing their faces again, Just read that AlphaSgt14 will be on the One as well.
But even regular mappers have missed escape maps, and if FC4 turns out is we hope it does there will be plenty.
Will have a look at those escape maps you posted, will be nice to see something new.
I made an escape map on FC2 for a bit of funIt doesn't look great but has puzzles in it.
If its played solo its a good but if people join they tend to kill you. One part you have to blow up a gas tank to get past it, the gas tank then makes the grass burn and the spreading fire is kind of a timer - you need to get to the next part before the fire gets you otherwise its a restart![]()
I have alot of fun making escape maps and will be making some for FC4. Karmiva is a great escape mapper on PlayStation, and I remember seeing all the Escape Wigs Mind videos for XBOX, they looked uber-cool.
That could actually be the answer - I always thought the best way to know if a map is popular is if you see others hosting it online.Originally Posted by WniO Go to original post
So I totally agree the more the map is hosted then the better it's rating becomes, don't allow users to vote negatively against the map - I would also leave out the 5 start stuff.
Only thing to think of is if an update is done then the map would start right at the back of the queue again but everyone that liked it before should like it with an update if the changes make for a better online experience so it is not really about a maps actual score but getting a map out there that is popular.
Actually you might need some form of rating because thinking about this I could make a mound of dirt with spawns and host the hell out of the map so you could be right in using a rating system but unfortunately jealous map makers and idiots in general often vote negatively towards would could be be an excellent map just because they can so any rating should allow for one vote onl - if the map receives an update then the votes are reset.
Speaking of Escape Maps I often tried to play Fovans 40 Trials and Liam / Map Builders maps on PRED BUT COULD NEVER DO THE GRENADE JUMPS AND THE HARD MAPS.
Luckily Liam and Razor walked me through some of their maps which was an excellent experience, I also managed to get through Wigs maps on FC2.
Most of my map making with FC3 was on PS3 and this was extremely limited with Escape Maps, I did Escape N Race 2 which started teams on opposite sides and was a race to the end, half way through they joined the same course.
I also did 4 maps using the Escape Your Fate name, SupaScoopa_ helped on 2 of them and did a great job, I think those were quite popular, I will be back on FC4 using the Escape Your Fate name if FC4 allows for those types of map.
And Kari was excellent on PS3 with his maps, he never made any without the update but the ones he did do were extremely well thought out and looked lush with the visuals..
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Oh my endings are terrible haha. The "wild" maps are all about challenge after challenge. Puzzle after puzzle.Originally Posted by oRAZORTAILo Go to original post
I might make them easier if people would play them though, but I would rather spend that effort making one last great escape or wait and hope for FC4.
@Fallen, I dont think there is a perfect system for lobbies, rating maps should only affect what a player sees, not how they see imo.
Also, personally, I would love to have locked maps, but they would never allow that. If they did that the mysteries people made like Liams going under the terrain, or LaraCrofts elevators, or in MindEscape3s instant church death, people would appreciate the magic tricks better than simply going into the editor, or hell, just stealing someones entire map lol.