1. #21
    Blackbird56695's Avatar Member
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    Originally Posted by attila-999 Go to original post
    XB1 on, I recorded a video of this elements, those who subscribe to my GT can watch 30 seconds of the next track Loftr: FREE FALL

    hoping to have a lot of comments and necks were sharing much

    I did not put a run, not to spoiler
    FREE FALL looks great guys.. Thanks for the sneak peek Atilla.
    I could only view it in a tiny little window view on xbox.com, but looks like there is 2 to 3 driving lines in there. very nice lighting atmosphere from what I could see.. cant wait to see a video of the finished track..

    Keep up the Good work Lords
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  2. #22
    Originally Posted by Blackbird56695 Go to original post
    FREE FALL looks great guys.. Thanks for the sneak peek Atilla.
    I could only view it in a tiny little window view on xbox.com, but looks like there is 2 to 3 driving lines in there. very nice lighting atmosphere from what I could see.. cant wait to see a video of the finished track..

    Keep up the Good work Lords
    Gateway "FREE FALL" is: 4 floors, 2 lines races separated but who meet (the right path is not necessarily the same as what you are watching) ... 160 lights, entertainment, decorations Pharaonic, and much more ....

    thank you very much for your comment, Dagon and I are happy .... Let 's hope it lasts

    one ambition: never seen
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  3. #23
    several ways possible ... around 180 lights, lots and lots of pure creations .... another 3/4 days ....
    240 meters (about 45 seconds in zero errors)

    ... and animation ...
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  4. #24
    we wanted to go out on Friday, but we do not want to hurry and do stupid things ... but I can tell you very soon I still have about 150 lights, plus some effects turn off, sets to refine the positioning checkpoint ....

    and dragon stuff too few to

    hope for this weekend

    IMPORTANT INFO mandatory 3 DLC ... sorry ...

    for a track that is really not common ....
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  5. #25
    Blackbird56695's Avatar Member
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    Sounding great guys.. looking forward to seeing how it turns out..
    150 lights, damn! I think that would be the end of my 360 if i tried to pack that many into one track lol... my last track had allot of light sources, not sure on the exact number but It was a battle for each one..
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  6. #26
    BLOCKBUSTER APPROACHING ... BLOCKBUSTER APPROACHING ... BLOCKBUSTER APPROACHING ... BLOCKBUSTER APPROACHING ... BLOCKBUSTER APPROACHING ... BLOCKBUSTER APPROACHING ... BLOCKBUSTER APPROACHING ...BLOCKBUSTER APPROACHING ... BLOCKBUSTER APPROACHING ... BLOCKBUSTER APPROACHING ... BLOCKBUSTER APPROACHING ... BLOCKBUSTER APPROACHING ... BLOCKBUSTER APPROACHING ... BLOCKBUSTER ON APPROACH. BLOCKBUSTER .. APPROACHING ... BLOCKBUSTER APPROACHING ... BLOCKBUSTER APPROACHING ...

    .lol advertising .... SOON


    the racing line glide and "A Technique" I just finished the set !!!
    but there is still work!
    However, one thing is certain: it is so heavy in the editor, you will never U-play...
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  7. #27
    Really enjoyed these. Fun replaying for the times. nice job.
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  8. #28
    you like detail?
    you like custom objects?
    you like the animations?
    make you like run speed?
    I board 7900 objects on the track 270 meters ... in addition to the 150 lights (vicinity)

    and they are a lot of objects created specifically for this track
    few people present on this forum we had a video SPOILER ... and in have not seen everything!

    However, we have serious concerns: we have 2 lines of race (up and down) ... the problem is the following: how to enable the top checkpoint without activating the lower ones, and vice versa .... if someone has a solution.

    thank you to send it to us ... until we fill and again and again Let's deal

    thank you to wait a little longer
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  9. #29
    empecee's Avatar Senior Member
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    ive seen this track and can say its pretty spectacular ... dont rush but hurry aswell need to play it
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  10. #30
    the track will be released Monday 13 October deadline, maybe tomorrow .... but I'm afraid not ....

    a big thank you to murderbysound for the answer to my question ... but now we have to solve a lot of problems (makes part of our skills ...)
    lag, screen tearing ....

    - I forgot: we positioned cameras deaths (around 20) if you fall between two obstacles, the camera offers a view of the scenery ... for better development of the scenery ...

    Thanks Kid !
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