Far Cry 4 Interview – The Secrets of Shangri-La Unveiled: Backstory, Level Design, Cross-Gen and More
Far Cry 4 will include a series of intriguing missions set in the mythical realm of Shangri-la, which will serve as a way to tell the backstory of the game’s world in a quite original way.
At Gamescom we caught up with Level Design Director (for the Shangri-la missions) Matt West, and we had a nice conversation about quite a few aspects, ranging from the backstory, to the level design, passing by the difficulties (or lack of thereof) or working on a cross-platform game.
It’s interesting to learn that the engineers at Ubisoft have developed tools that put developers in the position not to worry at all about having to work on old and underpowered consoles, and that West never ran into issues like memory bottlenecks during his work in creating the rich environments of Shangri-la.
You can check out the full interview just below:
Probably "use vegetation collection X only on development builds, replace with collection Y on release builds" and development-time higher quality assets (Or better ones made specifically for trailers).Originally Posted by truesurv1val Go to original post
Just like back in Far Cry 3.