1. #21
    This better be some spectacular, game-changing, revolutionary, innovative, state-of-the-art, flawless Multiplayer if it has taken half a year to create, lol.
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  2. #22
    Ch4er0n's Avatar Senior Member
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    Originally Posted by YeahimAwesome Go to original post
    This better be some spectacular, game-changing, revolutionary, innovative, state-of-the-art, flawless Multiplayer if it has taken half a year to create, lol.
    this. a million times this.
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  3. #23
    En0 having to make contact with people inside of UbiSoft about MP? This says to me that Ubi is working on MP more so than RL which ultimately could be a problem. No RL dev or community manager can give info on MP because it's probably not in their hands and therefore don't have any info. We see the impact of Ubi on Fusion in comparison to Evolution. We see the impact of Ubi on Fusion TC compared to Evolution (especially upon release). Can you imagine MP actually releasing w/o any issues when in the hands of Ubi?

    Prepare for the worst, hope for the best.
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  4. #24
    En0-'s Avatar Trials Developer
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    Originally Posted by purpleoozi Go to original post
    En0 having to make contact with people inside of UbiSoft about MP? This says to me that Ubi is working on MP more so than RL which ultimately could be a problem. No RL dev or community manager can give info on MP because it's probably not in their hands and therefore don't have any info. We see the impact of Ubi on Fusion in comparison to Evolution. We see the impact of Ubi on Fusion TC compared to Evolution (especially upon release). Can you imagine MP actually releasing w/o any issues when in the hands of Ubi?

    Prepare for the worst, hope for the best.
    Hello,

    I need to take care of what I say because people are guessing weird things from my words
    First thing: It's done mainly in RL. There are 3 studios working on Trials and most of the team is in RL and RL is totally driving the project (there is no "Ubisoft is preventing RL to do his job", not at all, there is lot of things RL couldn't do without Ubisoft's support).
    When I said inside Ubisoft, it's actually mainly someone in RL and some people in Paris and San Francisco who help us with communication, marketing, etc

    So, stop saying non-sense stuff or I will have to shut up and stop communicating with you.
    If you have doubts or worries, ask questions, but don't state wrong things.

    Cheers,
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  5. #25
    En0-'s Avatar Trials Developer
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    Originally Posted by YeahimAwesome Go to original post
    This better be some spectacular, game-changing, revolutionary, innovative, state-of-the-art, flawless Multiplayer if it has taken half a year to create, lol.
    I am not sure you ever developed a game or a multiplayer mode 6 months is quite nothing to develop this kind of thing.

    But obviously, our goal is to make it awesome, and I believe we are on the right path.
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  6. #26
    Ch4er0n's Avatar Senior Member
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    Originally Posted by En0- Go to original post
    I am not sure you ever developed a game or a multiplayer mode 6 months is quite nothing to develop this kind of thing.

    But obviously, our goal is to make it awesome, and I believe we are on the right path.
    you're absolutely right, 6 months is miniscule. but that's only if multiplayer development began post game release! what I, and likely everyone else believed upon launch was that multiplayer was undergoing some final adjustments before release at a later, yet not too distant time. as the months pass by this feels to be less and less the case.

    i'm not gonna lie, its a huge bummer to have no multi this long after fusions launch. multi was such a huge part of the game for me in evo, and the biggest driving force to me becoming a good rider. it saddens me that likely the vast majority of people who bought this game will not experience this, given such a delay. even for those who are die-hard fans who have stuck around, for multiplayer to be functional there needs to be a reasonable sized playerbase, otherwise there simply arent enough people concurrently doing the same thing to create any multiplayer experience. the population boom from launch is gone, and for those of us on small player base platforms (70k total on PC) the delay has likely killed any chance at a robust multiplayer.

    lastly I think is a matter of expectations. when features are postponed for tuning/upgrading/polishing reasons, people's expectations rise. the longer the delay, the greater the expectations. had evo multi been copy pasta'd into fusion for launch (albeit with a better match making system for PC plz), I bet most people would have been happy. now though, regardless of what features are included, what match making software has been developed, or what modes have been generated, people will not be satisfied. what with all the talk about "making multi better than ever", player's expectations over time have risen to unreachable levels. unfortunately what follows is a full out **** storm, case in point: Diablo 3

    I wish RedLynx the best of luck, and have my fingers crossed for a swift release, but I ran out of optimism with tournaments.
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  7. #27
    En0-'s Avatar Trials Developer
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    Originally Posted by Ch4er0n Go to original post
    you're absolutely right, 6 months is miniscule. but that's only if multiplayer development began post game release! what I, and likely everyone else believed upon launch was that multiplayer was undergoing some final adjustments before release at a later, yet not too distant time. as the months pass by this feels to be less and less the case.

    i'm not gonna lie, its a huge bummer to have no multi this long after fusions launch. multi was such a huge part of the game for me in evo, and the biggest driving force to me becoming a good rider. it saddens me that likely the vast majority of people who bought this game will not experience this, given such a delay. even for those who are die-hard fans who have stuck around, for multiplayer to be functional there needs to be a reasonable sized playerbase, otherwise there simply arent enough people concurrently doing the same thing to create any multiplayer experience. the population boom from launch is gone, and for those of us on small player base platforms (70k total on PC) the delay has likely killed any chance at a robust multiplayer.

    lastly I think is a matter of expectations. when features are postponed for tuning/upgrading/polishing reasons, people's expectations rise. the longer the delay, the greater the expectations. had evo multi been copy pasta'd into fusion for launch (albeit with a better match making system for PC plz), I bet most people would have been happy. now though, regardless of what features are included, what match making software has been developed, or what modes have been generated, people will not be satisfied. what with all the talk about "making multi better than ever", player's expectations over time have risen to unreachable levels. unfortunately what follows is a full out **** storm, case in point: Diablo 3

    I wish RedLynx the best of luck, and have my fingers crossed for a swift release, but I ran out of optimism with tournaments.
    Thanks for the post, nice to have some good discussion.

    You're right the boom of player is gone, but the number of active daily users is still comfortable for multiplayer.
    We know that longer it is, higher is the expectation. We also want to bring some visibility for people to be able to get the right expectations (not in terms of quality of the feature but on the structure of the feature). I hope that will come quickly now.

    And as you said, Tournaments, without being bad, has some flaws that force us to rework it now. We want to use what we learnt from that and apply it for multiplayer (not in terms of gameplay or design, but how we managed the feature).

    I discuss daily and extensively with everyone (top management, engineers, designers, producers, community management, public relations, etc...) to do the maximum to ship the best possible feature and also to give some visibility to the community. I also spend some time here to have the shortest link possible between the core community and the dev team, I believe it's important.

    So, yes, we ask for a lot of patience (too much) but that's for the right reason: quality of the player experience.
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  8. #28
    Am i the only one that thinks that the tournament level is the same as MP is a really bad feature? It kinda takes away the struggle to get the highest level in the Public multiplayer if youve already maxed out the level playing tournie imo.
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  9. #29
    If anyone were given straight answers instead of RL/Ubi always dancing around questions, I wouldn't have to sit here playing the guessing game with 99% of the community.

    You want me to stop saying the wrong things?

    Start telling us the truth.

    ... And yes Classy, I think that's stupid.
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  10. #30
    VEGASTRASH's Avatar Senior Member
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    Let's recap:
    Classyfication- "Give us some information on when multiplayer is coming out. You're taking forever on this.
    Ubilynx- "No."
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