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  1. #1

    Far cry 4 edit mode

    Helo
    please can you tell me if theres going to an editor mode for far cry 4 , so that you can develope your own levels, just like you could in far cry 2 , and far cry 3 .
    As iam sure theres lots of far cry fans that would love to see an edit mode in the new game of far cry 4
    many7 thanks andy
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  2. #2
    tominatorx2010's Avatar Member
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    Mar 2012
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    It's in the game, they already confirmed that
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  3. #3
    There should be an editing mode like the one in Arma 3, you load up the existing Far Cry 4 map that is empty of enemies and allies and just place down enemies and allies as required and add simple scripting to create a single player mission. I hope that the editor in FC4 is better than the FC3 one, that was very unnstable and crash prone.

    Far Cry really needs a full featured editor akin to the Crysis sandbox editor that Far Cry 1 had. That allowed the creation of single player missions and customizing the loadout of enemies. Does anyone else agree with this? I would love to create a single player campaign for FC4.
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  4. #4
    Originally Posted by bejiitas_wrath Go to original post
    Far Cry really needs a full featured editor akin to the Crysis sandbox editor that Far Cry 1 had. That allowed the creation of single player missions and customizing the loadout of enemies. Does anyone else agree with this? I would love to create a single player campaign for FC4.
    It's Ubisoft, we ain't gettin' because that kind of a thing really can't be featured on consoles and their top target is parity between all configurations.
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  5. #5
    I think it would be really cool to get WORKSHOP support at least. That way people can mess around with textures, characters, modes, etc. Would be amazing.
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  6. #6
    Originally Posted by legacyzero Go to original post
    I think it would be really cool to get WORKSHOP support at least. That way people can mess around with textures, characters, modes, etc. Would be amazing.
    It's already doable in the hacky way, since you can contain... Well, pretty much anything you like in a .fc*number*map file, and use modified entities and stuff.
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