Originally Posted by
sparkierjonesz
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a few questions
-what does (2) do are they scattered around the track? are they like checkpoints or something different? what stats are being saved?
-what kinda objectives are you talking about?do 10 flips, etc or something different,
what happens when you do or fail to do these objectives?
-what kinda alternate routes? how do players decide which one to take?
-seasons, based on what do these change?is it automatic over time or do you just pick one?
-what are these dynamic elements you talk about?
-how long will this world track be?
-can you compete for the "levels" when just driving around "the world" how do you switch between those