Originally Posted by
Oryolus_Phoenix
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So I was thinking how much RL innovated with each Trails and it is truly amazing. They are risk-takers and fantasy elements is a staple of the franchise.
The foundations for the franchise is so good that it seems obvious that we will see another Trials game, but how to keep the franchise fresh (yet again)?
So just a random idea: Adventure Mode.
I'll summarize in point form:
1. The player is basically given one giant track in a 'world.'
2. The player can stop in a tent or village or light a camp fire and take a break and progress is saved and stats are recorded. In other words, the player can stop anywhere in the giant track and resume where they left off.
3. Objectives along the way.
4. Leaderboards for 'levels' as well as the completion time of 'the world.'
5. Alternate routes, each with their own difficulty, description, and leaderboards, and which we can inspect in the world map.
6. Seasons: AKA spring, summer, autumn, winter, and hell. This will keep the world track fresh and offer multiple playthroughs.
7. Dynamic elements on/off to keep each playthrough fresh. Two leaderboards, depending on whether dynamaic elements is turned on or off.
8. We have the option to visit each 'level' and play it as many times as we want, like in any Trials game to date.
So this is just an idea.
I hope RL continues to keep the franchise fresh. I think RL is one of the greatest success stories in the industry.
Bravo.
Kind Regards,
X