1. #1

    My idea for the Next Trials: Adventure Mode!!

    So I was thinking how much RL innovated with each Trails and it is truly amazing. They are risk-takers and fantasy elements is a staple of the franchise.
    The foundations for the franchise is so good that it seems obvious that we will see another Trials game, but how to keep the franchise fresh (yet again)?

    So just a random idea: Adventure Mode.
    I'll summarize in point form:

    1. The player is basically given one giant track in a 'world.'
    2. The player can stop in a tent or village or light a camp fire and take a break and progress is saved and stats are recorded. In other words, the player can stop anywhere in the giant track and resume where they left off.
    3. Objectives along the way.
    4. Leaderboards for 'levels' as well as the completion time of 'the world.'
    5. Alternate routes, each with their own difficulty, description, and leaderboards, and which we can inspect in the world map.
    6. Seasons: AKA spring, summer, autumn, winter, and hell. This will keep the world track fresh and offer multiple playthroughs.
    7. Dynamic elements on/off to keep each playthrough fresh. Two leaderboards, depending on whether dynamaic elements is turned on or off.
    8. We have the option to visit each 'level' and play it as many times as we want, like in any Trials game to date.

    So this is just an idea.
    I hope RL continues to keep the franchise fresh. I think RL is one of the greatest success stories in the industry.
    Bravo.
    Kind Regards,
    X
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  2. #2
    All I want is trials tracks, no gimmicks like fmx, 'worlds' or anything else. Pure trials, I wouldn't want to ride around for 10 mins to get to a race I wanted.
    Just make Evo 2
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  3. #3
    Originally Posted by Oryolus_Phoenix Go to original post
    2. The player can stop in a tent or village or get some fire wood and take a break and progress is saved and stats are recorded. In other words, the player can stop anywhere in the giant track and resume where they left off.
    Do you play a lot of Minecraft? What on earth would you do with fire wood in a Trials game? Please, no crafting of building materials in Trials. Leave that to the Swedes.
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  4. #4
    I didn't word that very well. I edited my post. I was merely describing the numerous backgrounds for the stats screen.
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  5. #5
    Originally Posted by shakeyclaret Go to original post
    All I want is trials tracks, no gimmicks like fmx, 'worlds' or anything else. Pure trials, I wouldn't want to ride around for 10 mins to get to a race I wanted.
    Just make Evo 2
    Point 8 addresses your concern.
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  6. #6
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  7. #7
    B8ZZ's Avatar Member
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    I don't know about you guys, but I want to play Trials, not Minecraft.
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  8. #8
    Originally Posted by kidmpc Go to original post
    Hahaha
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  9. #9
    Originally Posted by B8ZZ Go to original post
    I don't know about you guys, but I want to play Trials, not Minecraft.
    Why not both at the same time.




    Pretty extreme track going on.


    Fun tip: Instead of linking to a youtube video, make your own animated gif.

    Type gif in front of youtube on any video and behold the power of animated gifs for dummies. Pretty addicting, although there is a 10 second limit.



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  10. #10
    Originally Posted by Oryolus_Phoenix Go to original post
    So I was thinking how much RL innovated with each Trails and it is truly amazing. They are risk-takers and fantasy elements is a staple of the franchise.
    The foundations for the franchise is so good that it seems obvious that we will see another Trials game, but how to keep the franchise fresh (yet again)?

    So just a random idea: Adventure Mode.
    I'll summarize in point form:

    1. The player is basically given one giant track in a 'world.'
    2. The player can stop in a tent or village or light a camp fire and take a break and progress is saved and stats are recorded. In other words, the player can stop anywhere in the giant track and resume where they left off.
    3. Objectives along the way.
    4. Leaderboards for 'levels' as well as the completion time of 'the world.'
    5. Alternate routes, each with their own difficulty, description, and leaderboards, and which we can inspect in the world map.
    6. Seasons: AKA spring, summer, autumn, winter, and hell. This will keep the world track fresh and offer multiple playthroughs.
    7. Dynamic elements on/off to keep each playthrough fresh. Two leaderboards, depending on whether dynamaic elements is turned on or off.
    8. We have the option to visit each 'level' and play it as many times as we want, like in any Trials game to date.

    So this is just an idea.
    I hope RL continues to keep the franchise fresh. I think RL is one of the greatest success stories in the industry.
    Bravo.
    Kind Regards,
    X
    a few questions
    -what does (2) do are they scattered around the track? are they like checkpoints or something different? what stats are being saved?
    -what kinda objectives are you talking about?do 10 flips, etc or something different,
    what happens when you do or fail to do these objectives?
    -what kinda alternate routes? how do players decide which one to take?
    -seasons, based on what do these change?is it automatic over time or do you just pick one?
    -what are these dynamic elements you talk about?
    -how long will this world track be?
    -can you compete for the "levels" when just driving around "the world" how do you switch between those
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