1. #1

    [ Tutorial ] Player-controlled objects in Supercross!

    While you can't set up control toolcards, you can gather angles and speeds from the bike, and translate them into movement! Here, I lock Player 1 in place, and use his Lean and Gas/Brake values to control a snake in multiplayer!

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  2. #2
    very nice

    how does it react when using multiple checkpoints?etc and like player resetting etc
    i wonder what amazing games could be made for online mp possibly
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  3. #3
    Since the object is set to player 1 only, I assume it will work as it does in Trials mode: Resets to where ever it was at the checkpoint and when you crash. I think the camera still followed the bike so hmm.. dunno what will happen while the others drive away :hmm

    I'm waiting for Team of 5 to think up something cool
    Bowling?
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  4. #4
    Thanks for the tutorial pretty awesome. I haven't messed with the supercross yet, nice to see that some cool stuff is possible.
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