Publishers keep grasping at gimmicks like motion devices, social network integration, 3D, VR, etc. They think since COD sold eleventy billion copies that we all must want perks and boosts. I sometimes wonder if there are any gamers left in the game industry, or if its all analysts now. Here's a hint Ubi...a focus group and data mining won't make your games successful. Listen to the people playing them, we'll tell you what you did right and wrong.
Until publishers understand how they can monetize the editors in shooters, it won't happen on a large scale. We need one map editor to be wildly successful on consoles. Go ahead and charge me for map editor DLC...I'm throwing money at the screen Ubi...take it!
Thats a very valid point Greg.Originally Posted by x_maxpower Go to original post
The purity of gaming has somewhat been polluted. I guess thats a whole thing and something that could be talked about for many years to come. Some indie games still capture my attention tho. And theres not a crazy big gap between level editing and making a game. Perhaps that could come for my kids to do.
Bring back David Johnston and David Braben haha. Where are they now?
Clint had a vision, I'm just hoping Dan doesn't get caught up in so much red tape that he can't bring a legendary game to the table. Pretty sure its what he wants to do.
And if its not this one, then the next one. I still got faith that there are guys out there who have the skills and powers can bring pure gaming into the world and get a "Pacman" reaction.
Thing is, the world changes so much in so many ways, watching ET in the 80's ain't like watchin it now. That said, Blood Dragon for me was just an absolutely awesome idea from someone. And I think it was at the right time to have a flashback. So its kind of making a breakthrough game that really turns tables, and like you said, following COD is just a facepalm.
I'm inclined to think thee's a certain pressure put on publishers by the console manufacturers to make use of the 'features' (aka gimmicks). One of the great things about gaming with controllers is that pretty soon you forget you have a controller in your hand, if the design is intuitive it all gets done by muscle memory. Anything that gets in the way of this becomes intrusive and is detracting to the whole point, a for instance that anyone who played warframe on PS4 will be familiar with, was having to use the touchpad to swipe different directions to use abilities. The problem was, a swipe is slower than a button press, requires the user to take a thumb of one of the sticks and change the angle of the controller in the hands. All it did was get in the way of the action rather than enhance it.Originally Posted by x_maxpower Go to original post
I'm pretty sure the devs didn;t come up with such a clumsy system unless sony put some pressure on them to use the touchpad.
So true man, so true! Publishers often have the biggest focus group available in their very own forums, yet apart from the odd bone thrown that way they seem to be largley ignored. Rather than listen to the fans of a series who support a game and are happy to give feedback on what works best and what needs changing, analysts instead look to see what a more popular franchise is doing and try to emulate that. not a bad theory, but it only works if the true underlying factors of a competitors success is understood, and also placed in the context of the time in which games such as CoD took hold. What else was around then? What was the marketing like? Simply copying a competitor doesn't lead to success, otherwise there would be 1000's of pewdiepie copycats making millions on youtube.They think since COD sold eleventy billion copies that we all must want perks and boosts. I sometimes wonder if there are any gamers left in the game industry, or if its all analysts now. Here's a hint Ubi...a focus group and data mining won't make your games successful. Listen to the people playing them, we'll tell you what you did right and wrong.
I'm 100% convinced that a good map editor in combination with ease of map sharing/rating could emulate the success of one competitor, albeit in a different field; littlebigplanet.Until publishers understand how they can monetize the editors in shooters, it won't happen on a large scale. We need one map editor to be wildly successful on consoles. Go ahead and charge me for map editor DLC...I'm throwing money at the screen Ubi...take it!
That game has literally billions of published levels, top levels will get 100's of thousands of plays.
The real success came from LBP2 where the tools were opened up massively from LBP1, the publishers understood that their fanbase had a massive untapped well of creativity and simply enabled them to tap into it easilly and SHARE their creations easilly. A concept that didn't do minecraft any harm either.
No-one else is offering an IGE like Farcry, that is what differentiates this game from every other shooter in town. Ubi have undoubtedly got a diamond in the rough with the IGE and it's time to get the polish on it.
Whether FC4 is the game that will do that remains to be seen, the big worry I have is that FC4 MP will be like FC3, and if so, when it flops, they may think the IGE is a dead horse not worth flogging.
I think were going about this the wrong way, what we should be doing is tauting ubi like they taunt us, such as: I bet battlefeild/ mw / halo ( and not the one they have now) rock star can make better map editor games? Im all about throwing $ at a good game as im sure most editors are. Map peices every month new dlc BAM $. Caractor dlc, clothes ,hat, guns, ect,ect the $ factor is limitless and a map editor game such as minecraft with no campain (god knows how much they made off that and still are makeing on an INDY GAME) where we can make our own games that im sure doesnt cut into your bottom line! what we need is some one with balls, ubi aint cuttin it
Well im not so sure that paying for extra items for the editor will work.Sure some dedicated mappers will buy it all. But i doubt there is a profit in for ubisoft,many players for whom the editor is just a gimmick wont splash money around on the dlc. Look at the blooddragon item pack, it was free but many people didnt even downloaded it.Originally Posted by TRASH85 Go to original post
Maybe if ubisoft focused the game much more on the editor and the players creativity, the dlc packs has a chance of success.
It's obvious that the people will care less about the editor if they can't play it online, By the time the DLC was releases everybody had allready left.Originally Posted by truesurv1val Go to original post
DLC or not UBI should deliver a decent MP, set up was bad but the technical issues even worse,
First off I'm only responding to the original post and don't know if somebody already said this. 2nd, I'm promise I'm usually a normal person and pretty much have everything Ubi does but I have to defend them here.
With FC2s editor they told us during development that many of the objects would not be "complete" and would have LOD and collision issues. They decided to give the map makers the power to use many of the items from SP regardless of the items lack of development. Making a "complete" object costs money, time and disk space. When any company makes assets not all get fully developed because they will only be used in very specific situations. Ubisoft decided to allow us to use these objects instead of locking them out. This is a decision I FULLY support. It's such a rare thing for a developer nowadays to allow the community to decided for themselves when balance and cheating is on the line and I applaud Ubi for giving us control.
I was very happy with the FC2 editor. I possibly took it for granted that integrating it into the MP was something that was a no brainer.
Then FC3 came along and I was like WTF are Ubi doing? They totally messed up something that was fundamentally great.
I'm still facepalming about that. I mean all FC3 MP needed was a way to publish maps and host a playlist???? Too much to ask? Hell no.. and even after all the "feedback" from us players - they managedto introduce a "beta test playlist" where you could play one map.
Jesus Christ.
Still facepalming. I was mad about that. I will be f*****g furious if its repeated in FC4.
For me.. YES.
But I can tell you that the single player experience has become more and more enjoyable to me with every new title. I started with FCIP and loved it purely for the map editor, But I can still play FC3 for hours before switching over to editor. Since I dont host the matches I build very often, I would strictly create. That makes the editor and the story almost feel like two separate games, Both in which I am incredibly excited for.