1. #1

    Empire of the Sky preview

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  2. #2
    Does it look good? (on my phone so can't see it)
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  3. #3
    It looks okay, looks like there are good lines as always which I'm excited about.

    I feel so sorry for BlueBadger xD he's trying so hard to advertise the game and the 2 gamescom commentators but in stopping him from advertising it haha
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  4. #4
    Jeruhnq's Avatar Member
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    @NSPIV thank you

    Btw, i was right ... 19th/20th
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  5. #5
    Those 2 commentators made BlueBadger look like a beast at the game.

    Stratosphere does look interesting line-wise. Saw a few good timesavers on it.

    Thanks for the post NSP!
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  6. #6
    Yea, I guess you saw on the track jam round 2 info. Know that it has to come out on a Tuesday for Xbox so then obviously 19th xD I'm glad, only 4 days. I've been really surprised at how I still played the 1st dlc a couple days ago, I guess it's cause i was away for like 2 weeks but still. The tracks have such good lines I can replay them for a fair while.
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  7. #7
    DJ_2wItchY's Avatar Trials Developer
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    Originally Posted by Retribution Go to original post
    Those 2 commentators made BlueBadger look like a beast at the game.

    Stratosphere does look interesting line-wise. Saw a few good timesavers on it.

    Thanks for the post NSP!
    Glad to see you liking a line dude


    (NSPV)Yea, I guess you saw on the track jam round 2 info. Know that it has to come out on a Tuesday for Xbox so then obviously 19th xD I'm glad, only 4 days. I've been really surprised at how I still played the 1st dlc a couple days ago, I guess it's cause i was away for like 2 weeks but still. The tracks have such good lines I can replay them for a fair while(NSPV).

    Good to see you liking the lines to mate, hopefully keep the good driving lines coming.

    Do want to say, the team think these drive lines out a lot and thoroughly, it's up to you guys to beast them happy speedrunning and most importantly have fun annihilating everyone else people. peace
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  8. #8
    jook13's Avatar Senior Member
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    Originally Posted by DJ_2wItchY Go to original post
    Do want to say, the team think these drive lines out a lot and thoroughly, it's up to you guys to beast them happy speedrunning and most importantly have fun annihilating everyone else people. peace

    Glad to hear it, but be cartefull about over-designing the lines as well. I look back at some of my favorite Trials tracks across from HD to Fusion and most of them don't really have any big time saving shortcuts. Look at tracks like Technique and Classic from Trials HD, no real shortcuts designed into the line, just basic obstacles that each require different techniques and require a lot of skill to string together. Its hard to put into text, but when I see a hard to reach platform above and its obvious that its a quicker route, it seems like its kinda lazy designing, like its too obvious and been done a hundred times before. Maybe its just me, but I want my best run to be determined by my technique and consistency, not determined by one hard to do shortcut. Its one little thing I notice with most of Fusions tracks. Of course I also loved Way of the Ninja which had like 30 shortcuts in it.... so I dont know.

    Sorry for derailing this thread, just a random thought that popped in my head when I read your response 2witch... I loved the Rustlands tracks (and new skill game, neat idea). Makes me really look forward to the next set of tracks.
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  9. #9
    Originally Posted by jook13 Go to original post
    Glad to hear it, but be cartefull about over-designing the lines as well. I look back at some of my favorite Trials tracks across from HD to Fusion and most of them don't really have any big time saving shortcuts. Look at tracks like Technique and Classic from Trials HD, no real shortcuts designed into the line, just basic obstacles that each require different techniques and require a lot of skill to string together. Its hard to put into text, but when I see a hard to reach platform above and its obvious that its a quicker route, it seems like its kinda lazy designing, like its too obvious and been done a hundred times before. Maybe its just me, but I want my best run to be determined by my technique and consistency, not determined by one hard to do shortcut. Its one little thing I notice with most of Fusions tracks. Of course I also loved Way of the Ninja which had like 30 shortcuts in it.... so I dont know.

    Sorry for derailing this thread, just a random thought that popped in my head when I read your response 2witch... I loved the Rustlands tracks (and new skill game, neat idea). Makes me really look forward to the next set of tracks.
    I agree but disagree.

    I love tracks without timesavers because I love getting a world record from riding better compared to like what you said, getting a good time because of a hard to reach platform or 1 big timesaver.

    The thing I don't agree with is that you saying you notice the sort of tracks that have timesavers in with Fusion. If you think about timesavers on any Evo track, there is usually a big timesaver, whereas I can't think of 1 huge timesaver on Fusion. I feel most timesavers of Fusion are easy to do, but greatly reward players who can hit them better, which is where the technique and skill comes in.

    I see what you are saying, I just don't think there are many noticable timesavers on Fusion compared to Evo or HD
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  10. #10
    Crunk.
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