A google doc for creating text with the emitter? i only ask as i need to add to it, as the emitter can only display 50 letters, it needs extra logic to handle more emitters and i may add syncing to draw quicker... not sure.
onedrive video , seems quite low quality :/ not sure why.
https://onedrive.live.com/redir?resi...nt=video%2cmp4
its mostly down to timing, OPE and updating the index to a vector before the emitter draws the next object.
Nice creation! I can see the great potential in this since the variation event can't change the variation of objects in an array
I can figure out how you made this on my own, so don't worry about a google doc for me, but someone else might need it.
I've added some Tutorials to the Visual Flowchart Editor Tutorials thread, but they each took me FOREVER to create. Any suggestions about how to create a template or maybe get faster with using Google Docs? Those were the first two times I've ever used Google Docs.
thanksneeds some work getting the rest implemented, im still unsure if i need to use it, but i do need to free up some complexity, also i'll add the basic template (needs adding to really) to the docs as it should have been there somewhere!!, also crtl+D duplicates the selected obejct (i know right!).
Ahh so the columns in the Index are numbered 1-26 for the letters, and 0 for spaces?
Well if you need to do more than 50 letters you could use more emitters every couple of lines OR, 1 emitter per letter so 26 (if using all in alphabet) emitters. Then each letter could be used 50 times, or 1,300 letters :P
But you CAN emit a letter after changing it's variant! However you can't link the Variant Event to a Variable so you'd still need a Variant Event for each different letter you're using.I can see the great potential in this since the variation event can't change the variation of objects in an array
hey jolan, yeah 0 would work for a space, i set mine so 26 was a space and 27 terminated the string (seemed appropriate) , i still need to finish it asi need to free up some complexity for the skill game im sort of working on (would be a shame to scrap 2months of build and >500 tiles), i got a bit caught up on the issue and lost the plot on it :/
back on topic, im not sure how i'd exactly go about adding more than 50, but as i have an index counter, i'd probably point the OPE to a pointer of emitters and just spool through any number i like with minimal effort based on a newly added index for the pointer.
and as for that variation event, i was surprised RL removed the option to add it to a data source :/, its why i chose the pointer over 7 switch filters and umpteen variation events, the choice was a guess based on object information stored vs tile information stored, my assumption is, as the editor stores the location and ID of the tool cards that actual objects would take less storage space.