It's understandable that Far Cry 2's fire would spread more as the game was based on a dry land, fire spreads like crazy in places like Africa, where as in a tropical environment, humidity is the big thing that restricts fire from spreading too muchOriginally Posted by Nic727 Go to original post
I wouldn't expect much more than what Far Cry 3 had to be honest, maybe in some areas but not all
Good point.Originally Posted by DapperHayden007 Go to original post
FC3 fire spread feature wasn't as half as good as it was in FC2, but considering this is an island in the middle of nowhere, I believe that place is filled with moisture. Therefore, it's very hard to for fire to keep up, not to mention African temperature, which enhances the heat.
And lack of strong wind restricts it somewhat. Africa not only has tall, dry crabgrass, but also open plains where there's steady wind.Originally Posted by DapperHayden007 Go to original post
That said, I want the fire propagation back damn it! I struggled with it performance wise on the rig I had when FC2 came out, and now that I have one that can easily handle it, bring it on baby!
Keep in mind this is a fictional world with many things that are a stretch anyway. Lots of these animals don't seem indigenous to high altitude regions for instance.
Well, to their defense, that is likely to keep them from being overpowered and mp from being chaotic via constant fire spamming with continual death/respawn syndrome.Originally Posted by Nic727 Go to original post
While the fire looked much better in FC3, FC2 was much more of a spread. Id bet it boiled down to the graphical intensity of FC3 and the lack of power the last gen consoles had. Even in FC2, once the fire spread to a certain point, the game lagged down to an almost unplayable point in MP....was still super fun though.