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Junior Member
OPE object flashing problem
Hi
I have a problem with OPE objects flashing when they start their loop (it's a conveyer belt with barrels). This used to happen in Evo but usually only when the object was at the edge of the cameras view but in fusion it happens when the object is dead centre of the camera. It's as if the odject texture isn't loading fast enough when the object starts the loop. Is there a way around this? I'm on the 360 version.
Thanks
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Senior Member
why are you starting loops in the middle of the screen?
and what is this flashing you speak of? i have never seen it
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Junior Member
Hi
I didn't describe the problem very well, sorry. The flashing i tried to describe isn't a flash really its more like the object momentarily disappears (for a milisecond) then reappears at the very start of the loop every time the object resets to the start position of the OPE. I'm not starting the animation in the middle of the screen i was just stating that as this issue occurs in evo when an ope object is half out of the cameras view but in the fusion editor the object is disappearing and reappearing even when it doesn't leave the cameras view in any way (something i never experienced in evo editor). I could use an emitter instead but i'd need to use quite a few of them throughout the track and i'm not sure the track would perform very well.
Thanks
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Member
The exact same problem happened with me, I made this thread http://forums.ubi.com/showthread.php...animation-help
and the people helped me out a lot