1. #11
    TeriXeri's Avatar Senior Member
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    Mar 2014
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    1,163
    Would really like to see an option to turn on/off the dust effect it causes when driving over.

    It ruins immersion driving on normal objects, it clearly shows someone used collisions even though the point is to be invisible.

    And there are extra particles that count for performance.
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  2. #12
    Originally Posted by TeriXeri Go to original post
    Would really like to see an option to turn on/off the dust effect it causes when driving over.

    It ruins immersion driving on normal objects, it clearly shows someone used collisions even though the point is to be invisible.

    And there are extra particles that count for performance.
    I added your suggestion TeriXeri, thanks for the idea!
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  3. #13
    - an option to slow down object movement.
    Right now you have to either be super patient or change the cursor speed every single time when you want to align objects perfectly. I know, snap tool helps, but most of the time it would be absolutely enough to just have the movement speed of the cursor/object slowed down when placing objects. This could be achieved with left dpad for example. each press would switch between normal and slow mode.

    - an easier method of placing ramps or generally objects of the same type next to each other.
    like saying "hey game, place me another one of this object right next to the one im having selected. On this side" or "hey game here is this curved ramp, place me another one next to it in the perfect alignement. One on the short side, one on the long side"
    Stuff like this would be awesome.

    - basically look at what people are doing and make it easier for them.
    Alot of people make custom tracks that take place in custom environments.
    Make it easier to create them. Right now, as far as im aware, there is only the one building block seed to create "rooms" easily. There should be more of that

    - custom Checkpoints
    let users actually create checkpoints. Not creating things that then are linked to CPs.
    There should be a dedicated method named "create CP" where you could create something, that lights up, moves, does whatever you want to do which you can then select from the menu like you do with the standard CP.
    Or you build something and than "declare" it as Checkpoint that then can be used as one.
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  4. #14
    Originally Posted by Steiner84 Go to original post
    - an option to slow down object movement.
    Right now you have to either be super patient or change the cursor speed every single time when you want to align objects perfectly. I know, snap tool helps, but most of the time it would be absolutely enough to just have the movement speed of the cursor/object slowed down when placing objects. This could be achieved with left dpad for example. each press would switch between normal and slow mode.

    - an easier method of placing ramps or generally objects of the same type next to each other.
    like saying "hey game, place me another one of this object right next to the one im having selected. On this side" or "hey game here is this curved ramp, place me another one next to it in the perfect alignement. One on the short side, one on the long side"
    Stuff like this would be awesome.

    - basically look at what people are doing and make it easier for them.
    Alot of people make custom tracks that take place in custom environments.
    Make it easier to create them. Right now, as far as im aware, there is only the one building block seed to create "rooms" easily. There should be more of that

    - custom Checkpoints
    let users actually create checkpoints. Not creating things that then are linked to CPs.
    There should be a dedicated method named "create CP" where you could create something, that lights up, moves, does whatever you want to do which you can then select from the menu like you do with the standard CP.
    Or you build something and than "declare" it as Checkpoint that then can be used as one.
    I added your suggestions Steiner84, thanks for the ideas! Your ramp placing idea was very similar to an object placing method already on the list so I just incorporated it into that. I also rephrased your custom environments ideas to incorporate some more examples like grasslands and forests.

    Great ideas everyone! Keep em coming!
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  5. #15
    uh, i forgot to mention that the slowdown button should also apply to the rotation of objects. That is important.

    one more thing:

    - easier way to extend or shorten the driveline. on both sides, start and finish. a way to "lock" the alignement of the Driveline and place start and finish anew in that same alignement further away or closer.


    i had another idea but cant remember atm.
    will post again when i remember.
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  6. #16

    Challenges

    A huge amount of fun is gained from the in game tracks through the challenges. I've just started creating my first trials track, and am already wishing there was a way to create challenges for the track. For example, in my track you cannot touch an object that's glowing green. But at the moment, you can only suggest to do it for an extra challenge. And there is no bonus for completing such a suggestion.

    I think it would be great for the Red Lynx guys to add a tool to the editor to create challenges while building your Custom Track, to give more replay for those riders that are interested in completing challenges, but not in getting Platinum on the track.
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  7. #17
    funktastic-'s Avatar Banned
    Join Date
    Sep 2014
    Posts
    929
    Heres a couple i would love to see in the editor , although i dont know if they are possible or not but worth a shot

    Visibility event - To be able to choose how fast in and out takes effect and also chose the fade in and and out transition

    Enviroment tool - To also work on the top side of objects , example if the track is built in the air being able to still incorporate the land effect on objects to tie in with some designs of the track.

    obviously the latter contredicts the term enviroment but still it would be cool , for holes and gaps and earthquake maps this would make the gaps alot easier to achieve in design and theme.

    One more i just remembered

    A tab for help -

    Links to this forums guides and the vast amount of tutorials that are hidden away around here somewhere since the birth of fusion as a whole. All this would greatly help new builders and wash away the dred when they first see the example tracks and the vast amount of logic blowing up in their face. i my self had to search it out but it would be fantastic for it to be in the editor. A list of help regarding all tools and events at hand will keep people interested , sometimes people dont want to wait a few days till they can get to the forum or to the stream.

    cheers
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  8. #18
    Originally Posted by Steiner84
    uh, i forgot to mention that the slowdown button should also apply to the rotation of objects. That is important.

    one more thing:

    - easier way to extend or shorten the driveline. on both sides, start and finish. a way to "lock" the alignement of the Driveline and place start and finish anew in that same alignement further away or closer.


    i had another idea but cant remember atm.
    will post again when i remember.
    Added your shorten/lengthen driveline idea, and included the slowed object rotation in slowdown button idea.

    Originally Posted by itstheY3llow
    A huge amount of fun is gained from the in game tracks through the challenges. I've just started creating my first trials track, and am already wishing there was a way to create challenges for the track. For example, in my track you cannot touch an object that's glowing green. But at the moment, you can only suggest to do it for an extra challenge. And there is no bonus for completing such a suggestion.

    I think it would be great for the Red Lynx guys to add a tool to the editor to create challenges while building your Custom Track, to give more replay for those riders that are interested in completing challenges, but not in getting Platinum on the track.
    Added your idea for custom challenges to the list itstheY3llow. Welcome to the Forums as well! Nice to have you

    Originally Posted by funktastic-
    Heres a couple i would love to see in the editor , although i dont know if they are possible or not but worth a shot

    Visibility event - To be able to choose how fast in and out takes effect and also chose the fade in and and out transition

    Enviroment tool - To also work on the top side of objects , example if the track is built in the air being able to still incorporate the land effect on objects to tie in with some designs of the track.

    obviously the latter contredicts the term enviroment but still it would be cool , for holes and gaps and earthquake maps this would make the gaps alot easier to achieve in design and theme.

    One more i just remembered

    A tab for help -

    Links to this forums guides and the vast amount of tutorials that are hidden away around here somewhere since the birth of fusion as a whole. All this would greatly help new builders and wash away the dred when they first see the example tracks and the vast amount of logic blowing up in their face. i my self had to search it out but it would be fantastic for it to be in the editor. A list of help regarding all tools and events at hand will keep people interested , sometimes people dont want to wait a few days till they can get to the forum or to the stream.

    cheers
    Added your fading visibility and easy help ideas to the list, but I was confused about your Environment Tool idea. What exactly do you want it to do? Create holes in the terrain? Or bend the terrain into loops and shapes?




    Sorry for absence guys, I've been busy with school all year but I'm back to manage my Editor threads for the summer

    Here's my first big Editor idea. I made a YouTube demonstration of what it could do. Hope this could make it into the next Trials game, it would greatly help with setting Data Source values!

    Digit-View Shifter: Video Demonstration-https://www.youtube.com/watch?v=YDxplk4YTRg

    Currently some Data Sources and Events, such as Variable Data Sources and Set Value Events, allow you to enter values with two decimal place accuracy, but cap the values between -150,000.00 and +150,000.00. Other Data Sources and Events, such as Two Dimensional Vectors, only allow you to enter integer values, but cap the value between -15,000,000 and +15,000,000. I suspect that these caps are used to prevent losing decimal place accuracy with 32-bit Floating point numbers (I am not 100% sure if Trials uses 32-bit Floating point numbers, but my analysis of the rounding errors leads me to believe this). My proposal is to utilize the Left and Right Bumpers to shift the view of the digits, so that you can set the number to your desired accuracy, while still working within the constraints of 32-bit Floating point numbers. With my method, once you shift the digit view, all digits that are shifted off screen become zero, while any new digit that comes onto the screen can now be changed. This method could be universal, allowing users to set both integer and decimal values in any Event, Operation, or Data Source they choose.
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  9. #19

    some suggestions

    In my 100 hours or so with the editor, these have become my most frequent needs:

    Multiple Views When Placing Objects - Trying to align tricky objects (such as different sized cylinders) would be SO much easier if there were simultaneous XYZ views instead of having to manually fly around the object with the camera and make several adjustments.

    Scalable Objects - As far as I know only custom collisions and fail areas are scalable to any size. There are some objects that are simply incompatible with others because of sizing issues. There are some pipes and other deco that i would REALLY love to use but unfortunately it only comes in one size (the wrong one).

    Trim Function - Trimming ramps and other objects to fit the desired size would be INVALUABLE for me. As it is, I have to overlap objects and get a very annoying twitching effect and the overall result is sloppy. The ability to simply cut off a section of a given object at a desired angle would go a long way in reducing headaches for me. I assume it was not included because of a texture issue, but simply using a one default color for the trimmed side would work as the object would be placed against something else anyway.


    Thank you for listening to your dedicated builders and giving us so many great tools to work with!!
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  10. #20
    Originally Posted by Jtrunn84
    In my 100 hours or so with the editor, these have become my most frequent needs:

    Multiple Views When Placing Objects - Trying to align tricky objects (such as different sized cylinders) would be SO much easier if there were simultaneous XYZ views instead of having to manually fly around the object with the camera and make several adjustments.

    Scalable Objects - As far as I know only custom collisions and fail areas are scalable to any size. There are some objects that are simply incompatible with others because of sizing issues. There are some pipes and other deco that i would REALLY love to use but unfortunately it only comes in one size (the wrong one).

    Trim Function - Trimming ramps and other objects to fit the desired size would be INVALUABLE for me. As it is, I have to overlap objects and get a very annoying twitching effect and the overall result is sloppy. The ability to simply cut off a section of a given object at a desired angle would go a long way in reducing headaches for me. I assume it was not included because of a texture issue, but simply using a one default color for the trimmed side would work as the object would be placed against something else anyway.


    Thank you for listening to your dedicated builders and giving us so many great tools to work with!!
    Thanks for the suggestions Jtrunn84, I've added them all the list. Also, welcome to the Forums! Great to have you here
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