The Trials Editor is amazing, and has enough features to last a lifetime; but nothing is perfect. We can always dream up something bigger, bolder, and more extensive to include in the Editor. This is where to post those ideas! If you have ever thought of an Object, Tool Card, or Editor Tool that would make the Trials Editor even better, comment it below. I'll update the list as more suggestions come in.
REMEMBER! This list is meant to help developers plan what to include in Future Trials iterations, and not a list of features that you "Demand to have NOW"; so your suggestions can be as wild or far out as possible.
Copy this template and use it to define your suggestions. The text is there, it's just a white color like the background. Also, if you could group your suggestions like the list, that would be most appreciated.
Thanks for reading,HTML Code:[B]Suggestion Name ([COLOR="#FFB700"]Username[/COLOR]): [/B] Insert suggestion description here.
- PneumaticBog484
EDITOR TOOLSSpoiler: Show
EDITOR SETTINGSSpoiler: Show
GENERAL OBJECTSSpoiler: Show
SOUNDSSpoiler: Show
EFFECTSSpoiler: Show
TOOL CARDSSpoiler: Show
WORLD ENVIRONMENTSpoiler: Show
TRACK SETTINGSSpoiler: Show
Some of those things might not even be possible for Fusion but they are just ideas.
Tools:
-Customize sound that comes with effects:
Even just a simple "static" checkbox would help, sometimes effects are away from driveline and you cannot hear them anymore.
But an extra Volume/Pitch control would be even nicer.
Some of the effect sounds are slightly different then the alternative sound effects like the new DLC lasers.
- Object Textures:
See it as the enviroment/terrain tool decal, however make it apply to objects.
How cool would it be to add burn marks/paint/rust or just wood/brick/rock/ice textures on existing objects.
Take it even further and have a set of "stickers" to make your own billboards, or a text tool to make your own street signs/billboards.
- (Ramp) Align Tool:
Being able to perfectly align curved ramps and objects and connect the pieces correctly and knowing the ramp angles could help with rotation.
Could be taken even further and turned into a new object snap tool that snaps 2 objects together at specific sides (for example the 2 short ends of ramps to snap multiple curved pieces in a row)
Objects:
- More color options on existing objects:
Change color on Desert & Ice rocks, as well as Rock Cube/Plank/Blocks, and a new set of Desert/Ice Cube/Plank/Blocks to match.
Change color on trees (1 changes the wood, another the leaves)
- Bikes/Bike Parts available as editor objects:
Title says it all, seperate bike parts/wheels/body kits or just complete bikes to use as decoration, or as custom vehicles for the advanced.
Editor Settings:
- Seperate volume slider for Editor music & music when playing:
Or just a toggle to turn off editor music without muting all music.
Thease are very nice suggestions, but I also add few of mine.Originally Posted by TeriXeri Go to original post
Tools:
- Some sort of simple tool/program to create music more easily. I mean, it's possible to make music but it's really incovenient.
Objects:
- I like the canvas objects in the DLC, but more would be nice.
- more sound sources
Hello,
In the Sound Source Object, there is a own category for Music stuff, but there is not a single comfortable sound that you could use for a whole track.
I would like to pick a single piano note as a sound, but I cant. You did create a sound for a grand piano crash, but not a piano note lol
I adapted the Tetris Theme for the Editor, but I had to use a Synthesizer as sound, which made me crazy, after I heard it ten times...
Another thing, that could be improved in Editor, is the 2D vector. Both width and height of the 2D vector can only be at maximum 32. This is ok, but when I change the size of the height to 2, the width still can only be 32. I had to rewrite most of my Music Player Algorithm due to this limit.
And last but not least the length of the string data type, that is used for track descriptions (I mean the description, that can be seen ingame) is too short. I mean, if I want to explain controls layouts, I cannot explain more than 3 controls, since all the %linebreak% and %buttona% stuff takes away half of the allowed length.
There is a Piano Note in the Sound Source Looping object (I believe they are the notes D2 and D4?). I would agree that more music sounds would be appreciated, so I added "More Music sounds" to the list.Originally Posted by Magnus2552 Go to original post
I definitely agree with your point about the 2D Vector, it's dimension limitations should be determined by its total cell count, and not static numbers like 32.
Any more space in the description or the instructions would be awesome. Even just a few letters.
I've added all your suggestions to the list! Nice, good constructive comments everyone! Keep it up with more suggestions.
-PneumaticBog484
You could also just make the the 2D vector wider and start reading the it from the top on another column after you've finished the previous. On my music player I used object array to pick vectors used for track note and command data (3x24 each) and one vector to hold the track order for patterns and expanded it as I reached 32 patterns. That way I could use the same tracks multiple times just by filling in the correct track vector in the pattern vector at desired song position. The player also uses standard tracker commands for pitch and velocity manipulation and a wavetable to rapidly alter between oscillators to get percussion sounds and arpreggios but that's another story and off topic![]()
I used that method coupled with stacking data into a single number to fit all my gun data into a single 11 x 32 2D Vector.Then I copied the row corresponding to the gun out to a 11 size Vector.
I have FL Studio for my Laptop, so I know how tracks and music loops work, but I've never been able to create Music in Trials. I'm no musician
My next map is Minecraft! A 10 x 10 x 10 block to create in!![]()