1. #101
    Originally Posted by HiEverybody3 Go to original post
    I don't know what the devs were thinking, but that timesaver at Trapeze Churn is about impossible with the Mantis. The plank that comes after the bouncy board always pushes me back before I can even get over it.
    Well, people thought that shortcut at Balance Avenue is not possible, but I proved opposite It's extremely hard though, and I did it maybe 8 times in total out of who-knows-how-many attempts.
    I think the same applies to the Trapeze Churn. I'll try when I have time and patience
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  2. #102
    HiEverybody3's Avatar Member
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    Originally Posted by stampede-8 Go to original post
    Well, people thought that shortcut at Balance Avenue is not possible, but I proved opposite It's extremely hard though, and I did it maybe 8 times in total out of who-knows-how-many attempts.
    I think the same applies to the Trapeze Churn. I'll try when I have time and patience
    After I saw you do the timesaver, I tried to do it too.. And failed miserably. That is one cheesy timesaver, for sure.
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  3. #103
    Originally Posted by HiEverybody3 Go to original post
    After I saw you do the timesaver, I tried to do it too.. And failed miserably. That is one cheesy timesaver, for sure.
    Unfortunately, in that video I did it very bad. I had a better one in a ghost which is not available anymore.
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  4. #104
    llDumptruckll's Avatar RedLynx Moderator
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    Originally Posted by HiEverybody3 Go to original post
    After I saw you do the timesaver, I tried to do it too.. And failed miserably. That is one cheesy timesaver, for sure.
    RedLynx has always been known for some crazy timesavers. Some are easier then others, and some still are just downright devious. But that's what makes Trials have such high replay value. If it were easy enough for everyone to do it, it wouldn't be much of a timesaver now, would it.
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  5. #105
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    Originally Posted by llDumptruckll Go to original post
    RedLynx has always been known for some crazy timesavers. Some are easier then others, and some still are just downright devious. But that's what makes Trials have such high replay value. If it were easy enough for everyone to do it, it wouldn't be much of a timesaver now, would it.
    I'm not saying the timesaver should be easy. I mean "cheesy" in a positive way. It's so cool if you hit such a cheesy timesaver and you actually pull it off too. But then later, you're like:" How on Earth did I ever manage to do that?" That's what makes the Trials games a lot of fun.
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  6. #106
    Watch this!
    Trapeze churn is much much easier than Balance Avenue, but still tricky.



    Even with such non-perfect ending I would shave off about 500ms compared to alternative way.
    With a perfect ending, I bet it would be at least 800ms less than current WR.
    And I see much more potential on how the jump should be done properly..

    ***********************************
    update.

    Yes! I know how to do the Trapeze Churn!
    When you land and the swinging arch, you should jump to the next arch on the right in a wheelie, from which you do wheelie-powered jump and land on the rear wheel of the horizontal platform with the spring at the end, thus you bounce off and almost jump over the wooden wall! It's hard... And I still cannot clear the very first jump..

    P.S. secret revealed, back to Balance Avenue..
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  7. #107
    Finally did the Trapeze Churn last shortcut in one run.
    If you want to see, race against my clumsy ghost (stampede-8, Android, top of the list)
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  8. #108
    balance avenue : 18.999 with the timesaver
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  9. #109
    Originally Posted by stampede-8 Go to original post
    Finally did the Trapeze Churn last shortcut in one run.
    If you want to see, race against my clumsy ghost (stampede-8, Android, top of the list)
    Oh god...I rather try to set a 12.000 in quagmire than try doing this
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  10. #110
    Originally Posted by eliocereser Go to original post
    Oh god...I rather try to set a 12.000 in quagmire than try doing this
    Haha, it's much easier than you think. The technique is:
    - do not go too fast
    - land on front wheel, and then immediately accelerate and lean backward
    - you hit your rear wheel at the end of the platform, which has a spring underneath - this gives you vertical boost
    - keep leaning backwards for a while in the air, then start leaning forward, rear wheel must hit the wooden wall first
    - when you touch the wall, keep leaning forward all the time, but accelerating only half way. This is a key point. If you keep accelerating all the time, you'll be bounced off back, but if you depress it after getting a grip with the wall, you will jump over it.

    When you finally jump over the wall, you need to land perfectly on the arch platform to get speed, otherwise it won't work. Then just accelerate, lean forward, land on the rear wheel on the final platform, do wheelie, and do the wheelie-powered jump under the falling barrel - you should finish head first without touching the barrel.

    Good luck
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