1. #11
    deep sleep was very kool.
    Its a shame it got low in the feeds, but i did see Redlynx played it.

    The 1 thing i could think of as to why its down in TC is the ending difficulty decision.

    Good luck on going cross platform.
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  2. #12
    RaketeAal397's Avatar Member
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    thx yeah i knew while making it that it will be disliked by some but when i've got an idea i want to just do it ; )
    you made some cool stuff, too just ran your mar de drago again pretty trippy track good work
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  3. #13
    I agree...We should enjoy what we build without stressing about what others may think.

    Thanks for the kind words on my track.

    I went back to the dream & got 4th using the easy ending cause im no ninja...yet!
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  4. #14
    He, awesome work again on your deep sleep track. The room you start at is just full of detail, really great. I don't know if it was my 360 or not, but I got some little hic-ups/tearing. Nonetheless a great track once again and again visually amazing.

    edit: just saw it, congrats on the uplay pick.
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  5. #15
    RaketeAal397's Avatar Member
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    new track

    < Persephone >

    medium speedrun
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  6. #16
    RaketeAal397's Avatar Member
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    thx rishaan : )
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  7. #17
    Originally Posted by ghaagsheblan Go to original post
    new track

    < Persephone >

    medium speedrun
    I nearly had an orgasm just watching a video of the Persephone track. That track, much like Persephone herself, is unbelievably easy on the eyes.
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  8. #18
    Rudemod 69's Avatar Senior Member
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    Rakete, that is one fine piece of building work you have produced. Gobsmacked would be an understatement. How did you manage all that with the complexity? Simply stunning!

    I would maybe class it as a Hard track? but regardless, one that will be saved in Rude's favourites, that's for sure.
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  9. #19
    Blackbird56695's Avatar Member
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    Really great work on < Persephone > RaketeAal. I really enjoyed this one. strait to my favorites same as Rudy^..I wouldn't be surprised if we'll be able to find this one in Uplay soon too.
    The theme looks fantastic, nice use of the area effectors. ive been fiddling with them myself in a couple of tracks im putting together at the momemet im still getting used to the fades on them.

    looking forward to your next creation...
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  10. #20
    bigbow62's Avatar Senior Member
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    Originally Posted by Rudemod69 Go to original post
    Rakete, that is one fine piece of building work you have produced. Gobsmacked would be an understatement. How did you manage all that with the complexity? Simply stunning!

    I would maybe class it as a Hard track? but regardless, one that will be saved in Rude's favourites, that's for sure.


    Another +1 here from the OTHG ! We'll be running it next week as one of our HLC tracks.thank-you for your time and great designs/builds.......There are some great tracks in TC after all !

    Yes taking the whole track in ( the time saver jumps factor big in that ) I would say its a Hard. One hell of a sweet track....spent no less than 3hrs on it yesterday with Rude & my other OTHG friends and they all thought it was a riding/looking work of art.Thanx again and please keep the builds coming.
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