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Member
Thanks everyone, I was able to manipulate linear/ angular damping with datasources, so the rider slows down and floats. Since I wanted the effect when the rider finished the track I used a directional force to keep the rider moving. The track is on PS4 called "// Limbus Puerorum" with the slashes, also added some DLC items.
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Member
Really nice work there, wish it was in the cross-platform section already as I play Trials on PC!
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Trials Developer
Hello. In a nutshell the slow motion effect can be done by a complex setup of forces and physics joints to move things where desired. The slow motion can be achieved by adjusting damping with a smooth curve first and then altering the damping between 99.9% and 100.0% every frame.