1. #1
    HES92's Avatar Member
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    Is it possible to create a moment of gameplay in slowmotion?

    I am rebuidling the ending for one of my tracks "Limbus Puerorum" and I am trying to build the ending just like the video game Limbo. Creating the decoration ain't that hard, but I would like to know if it is possible to make the gameplay go in slomotion when the rider breaks through the glass on the end, it would be nice if even the firework (the white glass) explodes in slowmotion, so is it possible ?

    Here is the track, you can take a look to the end and well let me know if it is possible to make it in slomotion.



    - HES92 -
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  2. #2
    dasraizer's Avatar Senior Member
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    in one of the DLC tracks, at the end the game slows down, looks awesome and it looks like they toggled the freeze rider/bike and with other physics items adjusted the linerar/angular dampening, as for breaking and slowing glass, im not sure if its doable, but as your track is almost 2D it maybe possible to make your own glass fragments that adhere to similar dampening, as for particle effects i don't think you can slow them down (other than lagging the hell out of the game)
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  3. #3
    HES92's Avatar Member
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    Originally Posted by dasraizer Go to original post
    in one of the DLC tracks, at the end the game slows down, looks awesome and it looks like they toggled the freeze rider/bike and with other physics items adjusted the linerar/angular dampening, as for breaking and slowing glass, im not sure if its doable, but as your track is almost 2D it maybe possible to make your own glass fragments that adhere to similar dampening, as for particle effects i don't think you can slow them down (other than lagging the hell out of the game)
    Yeah someone told me there might be something in the DLC I can use, so I have to wait till it drops the 30th for ps4 Europe, thanks .
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  4. #4
    for the glass breaking, I think you can alternate between having physics off and on every couple of ticks with a set value event, so that it looks like slow-motion.
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    HES92's Avatar Member
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    Originally Posted by Rishaan Go to original post
    for the glass breaking, I think you can alternate between having physics off and on every couple of ticks with a set value event, so that it looks like slow-motion.
    Thanks, but I decided since there is a dark part after the glass breaks. (Recreated so not visible in the video above), to make it go slomo after this part. And thanks to a youtube video by core2tom I was able to manipulate linear/ angular damping, so the rider slows down. Using a directional force to keep the rider moving .
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  6. #6
    Jeruhnq's Avatar Member
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    Someone know how to make a slow motion like the end of "Gone to Waste" but for the full track ? thank you.
    I searched a little bit for now, i'll search more later.

    edit: looks it doesn't work when we press the gas but when we press brake it's ok.
    Anyway i founded how to do it : i "stick" 75 invisible balloons to rider and the track lag (= slow motuion lol)
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  7. #7
    I'm not the best at the editor but I was thinking. Could you have a curve data source looping 0-1 and attach it to the frozen on the rider and bike?
    Would that work?
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  8. #8
    Magnus2552's Avatar Junior Member
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    Using the Frozen setting, your slow motion would only affect the rider. While you still are able to handle the slow motion at the most objects using an slow OPE animation, all effects (like e.g. a firework) still would be acting in normal speed.
    I do not think there is another way to slow effects down than intentionally causing lag.
    But Lag is very unreliable, since it really depends on, what the console's processor is doing at the moment, so I don't recommend that.
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  9. #9
    Good point Magnus. Quick question would doing that using frozen slow mo the bike/rider?
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  10. #10
    Jeruhnq's Avatar Member
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    Originally Posted by Zurgery Go to original post
    I'm not the best at the editor but I was thinking. Could you have a curve data source looping 0-1 and attach it to the frozen on the rider and bike?
    Would that work?
    I tried and it works but when you press the gas, it doesn't effect the bike (and when you press brake, it works ).

    I think they used this methode for the animation at the end of "Gone to Waste" (+ for the objects), as it's just a dead animation.
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