1. #31
    D2Dahaka's Avatar Senior Member
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    Originally Posted by xzamplez Go to original post
    ...its physics alone falls short to its console predecessors.
    This for me is the most concerning problem. It isn't just a matter of the main bike being "different" it's glitchy and feels unpolished. Panda is the same. The bike gets jammed on so many surfaces for no good reason. Then there's the number of really bad surfaces where the bikes wheels seem to buckle even riding slowly. The bikes on Evo feel really smooth in comparison and our complaints about front tyre glitching on that game are insignificant compared to this game. This is the #1 issue of all the things in the game for me. The more you try and push this bike the more problems it has, never felt this way about any prior Trials game, the core has always been solid.

    P.S En0 you are a champ and have ballz of titanium for sticking it out here in the badlands with us forum people
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  2. #32
    booped's Avatar Senior Member
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    +1 on the tyre glitch issues, really affects the enjoyment of the game.

    agile development is great for rolling out features, and rolling in user feedback quickly to improve them but if you have a physics system tied to a leaderboard, you are kind of stuffed as you have big issues with changing the physics engine as this will affect what times are possible.
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  3. #33
    KorIash's Avatar Member
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    Good work Trials Fusion!

    It couldn't have been done without that ruthless advertising for multiplayer, that turns out to only be local.

    You guys really nailed it!
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  4. #34
    xzamplez's Avatar Senior Member
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    Originally Posted by KorIash Go to original post
    Good work Trials Fusion!

    It couldn't have been done without that ruthless advertising for multiplayer, that turns out to only be local.

    You guys really nailed it!
    It's a simple way to game.
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