This for me is the most concerning problem. It isn't just a matter of the main bike being "different" it's glitchy and feels unpolished. Panda is the same. The bike gets jammed on so many surfaces for no good reason. Then there's the number of really bad surfaces where the bikes wheels seem to buckle even riding slowly. The bikes on Evo feel really smooth in comparison and our complaints about front tyre glitching on that game are insignificant compared to this game. This is the #1 issue of all the things in the game for me. The more you try and push this bike the more problems it has, never felt this way about any prior Trials game, the core has always been solid.Originally Posted by xzamplez Go to original post
P.S En0 you are a champ and have ballz of titanium for sticking it out here in the badlands with us forum people![]()
+1 on the tyre glitch issues, really affects the enjoyment of the game.
agile development is great for rolling out features, and rolling in user feedback quickly to improve them but if you have a physics system tied to a leaderboard, you are kind of stuffed as you have big issues with changing the physics engine as this will affect what times are possible.
It's a simple way to game.Originally Posted by KorIash Go to original post