1. #1

    Ideas for future dlcs/updates, Developers please read!!!

    Dlc Maps:

    1. Completly flat world

    (It would help with performance issues caused by the thousands of objects that are unused and the complex terrian. It would be easier to make tracks from scratch on a flat world, no having to make a flattened out part with the flatten tool, that takes forever because it only does a small square per one.)


    I liked the Trials Evolution start world more it had alot of flat surfaces.

    Dlc Objects:

    1. Wooden planks
    2. Wooden crates
    3. Wood logs/half logs
    4. Wood buildings
    5. Brick seed building from evo
    6. Rectangle primitive shapes
    7. People/Person
    8. More metal ring sizes
    9. More small pieces like the ones in Evolution

    Im sure I'll think of more objects when I do I'll update this post

    Recordable sound of mic Sound Source

    Terriform mod tool:

    1. Bigger flatten mod

    Bug fixes:

    1. When Favorites are big, when you hover over it to select it crashes the game, PS4 version I dont know if its the same as pc or Xbox one, I've heard the same thing happens on xbox 360.

    2. When you go to share your created track, when you take a few screenshots to get the right one it crashes the game, PS4.
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  2. #2
    Blastergamer's Avatar Senior Member
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    -Short & thin metal poles (new and rusty)
    -Wooden Barrels, wooden poles, wooden pieces, wooden plates, wooden walls, cracked wood poles and surfaces; all color customizable (why wasn't this included in the first place?)
    -Round primes
    -Ropes
    -Smaller rocks
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  3. #3
    ^^Nice list blaster

    I want primes to be like custom collisions. They need to be sized manually.

    More water planes with different shapes/sizes.

    More musical instrument sounds.

    More camera filters. An automatic first person camera view button.

    Please!?
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  4. #4
    TeriXeri's Avatar Senior Member
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    - More color options on Rocks (all Rocky Parts 1 similar color style, including Rock Bars/Cubes & Planks).
    - More color options on Desert Rocks & add Desert Rock Bars/Cubes/Plank objects to the set.
    - More color options on Ice Rocks & add Ice Rock Bars/Cubes/Plank objects to the set.
    - Consistent color/physics/material options, a lot of objects somehow miss physics settings, or material recoloring. Some objects have emission setting without any emission parts.
    - Fixed Terrain tool (textures not fading so fast, or bugging out on flat terrain), more mountain/lake tools for bigger backgrounds.
    - Objects not showing "cracks" at distance, Uber ramps and Platform & Skyscraper base/grass pieces show lines between the individual pieces while it's 1 big object as an example.
    - Lava / glowing water (might be in DLC 4, hope so), more of a liquid look then the current square planes or primes.
    - More effects like waves in water
    - More sounds
    - Scaleable primes & more prime shapes & texture options (wood/metal/stone etc)
    - Lots more small objects
    - More camera filters
    - Lights not suddenly switching off at edge of screen, but only after when completely off screen for a few seconds.
    - More wood pieces (planks/ramps/wheels/poles etc.)
    - More stone pieces (buildings/ruins/arches/sidewalks etc.)
    - Animated Animals/People
    - Bikes useable as decoration
    - Smaller (or scaleable) letters (or custom street signs/billboards with input text)
    - New types of Seed buildings (Wood/Stone/Rusty Metal) In different styles
    - More color options for Flowers/trees/bushes
    - More seasonal styles for trees (spring/summer/fall/winter/dead/burnt)

    More is always welcome
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  5. #5
    Zorsselsson's Avatar Member
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    - Option to make effect sounds static
    - Option to increase range of non static sounds
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  6. #6
    Originally Posted by Megamanne Go to original post
    - Option to make effect sounds static
    - Option to increase range of non static sounds
    not sure if it is always available but there is a workaround
    -try to use sound effects instead of the effect's sound

    -make the sound source static and tie the volume of the sound too the distance of the sound with datasources to create your own "dynamic" sound
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  7. #7
    Zorsselsson's Avatar Member
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    Originally Posted by sparkierjonesz Go to original post
    not sure if it is always available but there is a workaround
    -try to use sound effects instead of the effect's sound

    -make the sound source static and tie the volume of the sound too the distance of the sound with datasources to create your own "dynamic" sound
    I had to use the sound effects. Too bad since the effects have more suitable sounds premade in them.
    The problems I have with sounds are caused by the huge distances in my game. I also had to use static sounds for the most part, but that causes the sounds to be monaural. Some sounds I managed to leave dynamic by moving them closer relative to the player when they should be played. Can't do it for all of them for performance reasons.
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  8. #8
    Originally Posted by Megamanne Go to original post
    I had to use the sound effects. Too bad since the effects have more suitable sounds premade in them.
    The problems I have with sounds are caused by the huge distances in my game. I also had to use static sounds for the most part, but that causes the sounds to be monaural. Some sounds I managed to leave dynamic by moving them closer relative to the player when they should be played. Can't do it for all of them for performance reasons.
    You could copy the effect and turn the alpha down for the particles to 0. Then move it closer to the rider and activate it the same time as the real effect far away. I don't think this would effect performance issues since alpha 0 isn't visible at all, and won't be counted as an effect.... I think. Not completely sure though.
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