1. #11
    dasraizer's Avatar Senior Member
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    OK this is a bug, i just verified it.

    place an interval trigger (default) going to a SVE increase 34 to a VDS that's tied to counter that has min at 0 and max at 100, when testing the counter stops updating at 68

    (onedrive, may need to be played twice to sync 1st keyframe!)
    Video Report
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  2. #12
    Core2TOM's Avatar Senior Member
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    i changed the max in the score settings from 100 to 101 and it seems to work now.
    still confusing... but i think 101 isnt the maximum value you can get, its more like a... border? dont know how to explain, but i think i learnd something new! thanks pneumaticbog484
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  3. #13
    dasraizer's Avatar Senior Member
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    100 should be the maximum, but your maths for calculating the result will be going over this value and the counter should be clamping the value to 100, 101 just moves the upper limit and probably helps to hide the error.

    try a quick test, do a very short timed wheelie and then do a much longer one.
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  4. #14
    Core2TOM's Avatar Senior Member
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    Originally Posted by dasraizer Go to original post
    your maths for calculating the result will be going over this value
    just on the first attempt, because interpolation is on (but that wasnt the problem) i had the problem only on the other 2 attempts without interpolation. i cant get higher values than 100 when interpolation is deactivated: 0 ... 100

    i just tested many many wheelies. the shortest was 00:00.016 and the longest over a minute. it works fine now, thanks again.
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  5. #15
    Magnus2552's Avatar Junior Member
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    I still do not understand, why „best wheelie time / current wheelie time * 100 = %“ is correct for calculating the percentage...
    Maybe someone shortly could explain this to me?
    Normally you have to divide the other way around (swap the operands) to calculate a percentage number.
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  6. #16
    Zorsselsson's Avatar Member
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    Originally Posted by Magnus2552 Go to original post
    I still do not understand, why „best wheelie time / current wheelie time * 100 = %“ is correct for calculating the percentage...
    Maybe someone shortly could explain this to me?
    Normally you have to divide the other way around (swap the operands) to calculate a percentage number.
    You are right about about that.

    Why does the wheelie timer go about 9 times faster than real time in the video?
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  7. #17
    Core2TOM's Avatar Senior Member
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    Originally Posted by Megamanne Go to original post
    Why does the wheelie timer go about 9 times faster than real time in the video?
    10 times lol thats just to test something, dont care about that holding a wheelie is really hard for most players, so i decided to add some different skill ratings at the end sequence. like: 10 sec: platinum skill, 20 sec: super skill, 30 sec: ultra skill etc. maybe its a little motivation for some players to get a better time and see whats next (?) most people will never notice that, but maybe someone will. i love details too bad i uploaded the track already few weeks ago. so this i just a improved version and i want it as perfect as i can
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