1. #1
    See3PHo's Avatar Junior Member
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    See3PHoe's Tracks

    Hello all. I know I have raced a good many of you in Trials/ HCT. A lot of you have watched 20 sec click away after most of these encounters with me in HCT. I'm by no means a good rider....probably not decent even. Maybe you have to be a better rider to make a good track. I'm thinking this is why my tracks never got many downloads. There are 2 of them, both of med. difficulty. Anyone willing to give them a try and post feedback can search them out on EVO under gamertag See3PHoe. Tried to make forum name same as gamertag, but use of garden tools in the forums must be strictly prohibited

    New Hard track up called Centripetal
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  2. #2
    D2Dahaka's Avatar Senior Member
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    I'm happy to do this. Just a word of warning, the Evo forums are dead.
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  3. #3
    D2Dahaka's Avatar Senior Member
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    Ok, played all three of your tracks and here's my feedback:

    Piligans Isle:
    My favourite one. Nicely thought out line that works. Deco a bit bare, but at least you got your priorities right by making a good line. Like the fact you put in an ending and thought the little stop motion like effects were cool.

    Shattered:
    Again another good line. Nice use of physics/OPEs that don't interfere with the riding too much. The delay on the Elevator-spring jump thing should have been a tad less, but other than that a fun track. Thumbs up again.

    CENTRIPETAL:
    Didn't like it. Boosters are things that should be used with care or avoided altogether, in this instance it didn't add anything to the track and didn't make much sense or give much warning. Looping part of the driving line with the spinning ramps again didn't add anything good to the track and was not fun. Same with other use of physics in this track. I'm not against physics and OPEs in the driving line, but not many people in Evo's life have successfully made tracks with them that are also fun. The only builder I know who consistently was able to do this was TheElomnator.

    In summary:
    Good thing is you understand how to put a decent driving line down so you're halfway there already - its amazing how many new builders cant get this bit right and focus on effects and elevator rides etc whilst forgetting (or not even understanding) that rideability is the most important aspect of any track. Deco was a bit bare, but early days and I wouldn't blame you for not going overboard in a game where appreciation for the effort is minimal. If you do use physics/OPEs in the driving line test the crap out of the line and make sure that the obstacles behave consistently and/or are transparent to the rider.

    Most important thing is have fun doing what your doing and build whatever you like, but always consider the rider and make sure the driving line is smooth, consistent and fun for the rider. Put the rider first and the rest will take care of itself.

    The above is only my opinion and of course is subjective. Best advice I can give is to play a lot of tracks by other builders - morrillo's customs database pinned at the top of this topic and the the Red Lynx picks feeds are a good place to start - and dissect and cross-examine them. I learnt alot doing this and also chatting with other builders, testing their tracks and vice versa and of course practice practice practice.

    I've probably gone overboard with the feedback and apologies if any of it comes across as condescending/patronising - absolutely not my intention. Just trying to be helpful in my own way in the hope it will get you more downloads
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  4. #4
    See3PHo's Avatar Junior Member
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    Thank you sir for taking the time to provide this feedback. I really appreciate it. I will definately take what you have said about physics in to consideration for my next build. I agree the Afterburner event was a little hokey (CENTREPETAL) thought several times about taking it out. Should have. I kind of figured folks wouldn't like parts of that track the first run through. Maybe subconsciouly I wanted to irritate people into riding it more than once to zero it lol I don't know.

    Also agree on the ride up on Shattered. I could just see folks still bouncing around up there on the platform and getting hung. I'm surprised you are lettting the flying glass slide lol. Not my favorite addition to the track just put that in fooling around. GF liked it and I didn't have a name yet.

    Pilligans is my favorite as well. However, I built it before my knowledge of custom collisions/ no contact responses. I really thought the rusticness of the line would turn folks away when I posted this thread. Have though several times about smoothing it out some for an updated version, but not much on re- releases. As for decor. I can't even lay down a line without that blasted message "Track Performance is low" Often wondered if this was the same for everyone.

    Understand EVO. is dead. Just can't hardly bring myself to build on Fusion. I hate change. I'll probably go one day,......but it will be kicking and screaming.

    Thanks again for the input my friend. Also love your new one Atom Smasher X. A travisty you don't have a wrench and others like ramchandra6 , G SatchmO, Kush Land 604. Never understood wrenches as most of my favorite builders don't have one.
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  5. #5
    D2Dahaka's Avatar Senior Member
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    Don't mention it mate, it was nothing really and the effort was worth it. I wouldn't have wasted my time if it was another random asking people to try their ninja-loop-de-loop-explosion-fest. People are entitled to build what they want, but that sort of thing wont find an audience here.

    Very kind words regarding the wrench, but there were a lot of other guys who deserved it more than me who missed out. I wouldn't have felt right getting one considering I started building very late and didn't have many tracks under my belt

    I'm not done with Evo yet. Thought Cryotherapy would be my last, but having too much fun to stop just yet

    You keep on keeping and feel free to message me if you want me to play your next track or even just shoot me an invite to help test or whatever
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