1. #1

    rider help

    Sorry i posted this in the wrong area first.

    Hi, i made a track (pr0ximity) and i need some help. I don't know how to change the rider and i want to add an option in the beginning that is activated by an area trigger at the beginning behind the start so the rider can change into a traffic cone. If anyone could help me figure out how to do this, I would be grateful. The only other option i have is to watch 100 hours of trials videos on the youtube channel (which do go a little to slow for me but i think they are good paced for beginners). Thanks to anyone.


    Edit: like if you were to go backwards in light city run and become primitive man
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  2. #2
    Hey mate, physics joint the cone to the riders torso using a point to point joint. In cone advanced physics turn to 'no contact response' physics on. Set the cone mass to minimum value. Toggle cone with the visibility event . Use a set value event to set a variable data source from 1 to 0 to toggle rider visibility (see LINK but change to 'visibility')
    Alternate rider attachment http://forums.ubi.com/showthread.php...ts+joint+rider
    Pretty tired here so hopefully that makes some sort of sense... goodluck!
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  3. #3
    Thank you so much, sorry I couldn't reply earlier. I went to a camp that was several days and didn't have a computer. I fixed my track all thanks to you. Again, thank you so much.
    The only other question i have is: How do i make physics work after the rider goes through the finish line.
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