Feel free to leave comments or give some feedback on the tracks, - HES92 -
* Last updated 2014/08/29. [Added a video from Track Jam 2 creation "TTJ2C Physical"]
* Will upload a video for "// Limbus Puerorum" (alternate ending), when I got the time.
Work in progress.
- Name : Nightfall
Spoiler: Show- Name : "...Not named yet..."
Spoiler: Show- Name : Derelinquo
[No screenshot]- Name : Cirque Lunatic
[No screenshot]
*New | Name : TTJ2C Physical - (Uploaded 2014/08/25)
// An abandoned complex covered in dust. (TTJ2C)
Difficulty : Hard
Name : Limbus Puerorum (Fixed) - (Uploaded 2014/07/11)
// Trapped in the boundary of "Hell".
- Trying to fix the minecart and elevator to rebuild with a physic joint and not an OPE, so will probably upload a fixed version. [DONE]
- Considering to recreate the ending from the track just like the game. [DONE]
Difficulty : Hard
Name: Spacium - (Uploaded 2014/07/12)
// A solitary confinment for infinity.
Difficulty: Hard
Name : Nihilum - (Uploaded 2014/07-10)
// Into the nothing. | Shogun's One Checkpoint Challenge.
Difficulty : Medium
Name : Mare Crisium - (Uploaded 2014/05/15)
// You're kissed by a mermaid, so .... it you can drive underwater.
Difficulty : Medium
Name : Black Dahlia - (Uploaded 2014/05/03)
// After a storm comes a calm.
Difficulty : Medium
Link : https://www.youtube.com/watch?v=uBRJKQX1RJs
Name : / Zapper / - (Uploaded 2014/07/31)
// Use your zapper to get all targets (10).
Difficulty : Medium
Link : https://www.youtube.com/watch?v=KsFJ...ature=youtu.be
Name : Metropolis - (Uploaded 2014/05/03)
// It's like riding a bike.
Difficulty : Hard
Link : https://www.youtube.com/watch?v=Vf0ljX_KWf4
[Name : Rosa Lutea(Fixed) - (Uploaded 2014/05/08)
// A carnivorous plant on a special diet. (Fixed water issue?)
- Water color/ fading changed when uploaded to TC, still not the way it is supposed to be, but I won't upload another fixed version.
Difficulty : Hard
Link : https://www.youtube.com/watch?v=afy0GcPQ6ro
i really love your tracks (Mare Crisium is the only one i played so far... xb1)
on youtube comments we talked about using physics joint instead of ope for the moving wagon on Limbus Puerorum (that track is a masterpiece btw) so i made a little video for you. what about the elevator? have you done this with ope, too?
DetailsSpoiler: Show
One last thing i forgot in the video:
- use the next checkpoint as a trigger to deactivate the physics
ok thats it, have funi really hope Limbus Puerorum will be crossplatform
Thanks again for the video will give it a try, hate to upload fixed versions wish I was able to edit it. Yes the elevator is also made with a ope, but i noticed because of that there is a little friction when going up that will make the controller vibrate and I think that adds that extra feeling when playingOriginally Posted by Core2TOM Go to original post. But when using a physic joint on the mine cart there where some glitches/ tire glitches when standing on it, so I will give it a try for sure. I'm building a few tracks now also "Shoguns One Checkpoint Challenge", but I will make sometime to fix this one.
It would be nice if Limbus Puerorum will be crossplatform, but hope Redlynx wait for me to fix the minecart, thanks again for the description too.
i know what you mean. uploading fixed versions sucks... i had to do this on my skillgame because of cheaters :,-( but if you can improve your creations, why not?(lol i just copied my youtube comment)
the friction / controller vibration you get in the elevator is because the ope is like spawning the elevator objects a bit higher on every tick and the bike stuck in those objects for a short time. i would strongly recommend to use the physics joint on the elevator aswell. if you want to work with controller vibration you can use the common / game / controller vibration tool. you can manipulate the high frequency / low frequency with 2x curve data sources easily![]()
Well I guess I could try it on the elevator as wel and indeed I found that vibration source, but didn't really know how to use that one and back then I might wanted to move on :$ and build an other track, already spended two weeks on Limbus Puerorum.Originally Posted by Core2TOM Go to original post
Curved data source are used to move objects right at least that is where I use them for, I didn't know I actually can change data/ the frequency of a source with those. Next time I'm building I will experiment with it, this is why I don't build skill games. But for tonight there will be soccer on the menu, hope there will be a final between Germany - Netherland, we will see
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Thanks again for the video, it was really easy to follow and done in seconds. Only the elevator is still with a OPE, it's 2D so the problem is the floor from the elevator get stuck in the shaft when physic get enabled. I did try to make the walls reject contact, but then it's possible for the rider to drive through the walls. So I think I will leave the elevator alone.Originally Posted by Core2TOM Go to original post