1. #1

    OPE Help!

    I'm making a tornado

    I have it rotating (Left side)
    And I want to make it more around (right side)
    However atm, I have it moving around in biggish circle but it randomly jumps to different locations, I have checked all the properties and they seem correct.

    HELP?

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  2. #2
    dasraizer's Avatar Senior Member
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    hi, the only thing i can think that would make it jump is if one or both of your interval triggers 'interval' is still set on 60 ticks.

    its probably moving in a big circle because you have set the movement on local, this takes its cues from the rotation the object is at, and as your modifying the yaw, the z axis is following.

    if your looking for side to side movement with rotation (like a Frisbee) place 2 invisible objects down, the A to B so to say of the objects movement, then point object info vectors at these, and pass these values into a curved vector data sources start/end, set the duration, check looping and invert second half, then tie the X/Y/Z in the OPE to the curved vector and uncheck local.

    some of the settings in the curve can make it ramp up (in) or ramp down (out) in speed based on a defined mathematical curve, this can give the movement more of a natural feel, even things like bounce out can give the impression of an object bouncing on a surface.

    Edit: you can also move the yaw curve into the movement OPE and just delete that as its now all doing it from the one OPE.
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