1. #181
    I'm super excited about WOOD being introduced to the future but I can't get too excited about it because on the 360 I cannot even download a single track. What is the point of building something that no one can ride?

    I don't know how the 360 version got so broken but please fix it. I mean NOW! It worked fine... then it suddenly took between 6-8 attempts to download a trackand now you can try 200 times and maybe get lucky.

    It is a joke. Fix it!

    Also... I want to complain more but feel you''ve kinda got the message with so many negative posts. So, I'm gonna root for ya. Good luck, men!
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  2. #182
    RedLynx suggestion: make dlc items available to those who have not bought >>> so that players can play the tracks created by the user and / unavailable in the editor (recess)

    This will permit not "lose players"

    I do not know if this is feasible ....and above what is your feeling about thisI

    add this: see shift runway availability with DLC items for players who have not bought DLC (2 weeks, 1 month ...)
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  3. #183
    cohool's Avatar Member
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    Originally Posted by ShiftySamurai Go to original post
    Yes, Online MP is coming, and we are making it better than the MP in Trials Evolution. There will be additional SX tracks.
    do you mean; the possibility of create/download sx tracks?
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  4. #184
    TeriXeri's Avatar Senior Member
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    Originally Posted by ShiftySamurai Go to original post
    Maybe I focus on community a bit much, and I hope I don't offend my Level Design homies in the studio, but for me the best part of the DLC will be getting the new editor pieces into the hands of the community. The number of creators out there is insane, and you keep getting better. Previously with Trials DLC there are a couple of DLCs, and those have some new pieces. Both of the announced DLCs, Riders of the Rustlands and Empire of the Sky, have different themes, with new editor pieces that meet those themes. I would expect the other DLCs to follow suit. This will give Track Creators 7 different themes to work with at the end of the DLC season, which will allow for your content to shine.
    7 themes and endless mixing and matching in between them makes me more excited then any tracks that are in the content. Of course I will enjoy them and play them as well, but my main focus will always be building.

    Also sorry if I was a bit harsh to the people who said there were only 6 tracks, I understand it's just that, 6 tracks you can ride over and over but to me personally that's enough as my main focus lies on creating/riding custom content. I understand focus of people seems to shift highly to single player tracks and I respect that.

    I just have a different perspective, that most track content does come from the community and the new editor pieces will help a lot (we dont know how many and how varied until the DLC comes out before judging it) I for one am excited on the comeback of Wood/rusted pieces as well and who knows what they will surprise us with in the other DLC's object wise.

    Also I never had Evo Xbox, so no experience with the DLC there, but I have been jealous on the content (especially the custom track possibilties) that I have seen, I have watched most of the Friday streams + RL picks & community videos (MikeB TETS/Will it donkey got me to play Evo Gold in the first place) even if I could not play the xbox tracks it gave inspirations to build on Evo Gold PC.

    I read some suggestion on User Content Tournaments, I think it's an awesome idea at the side of standard tournaments (not to replace them).

    - TeriXeri - Trials Fusion PC Track Builder
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  5. #185
    I like the look of the tracks based on the screenshots and that Season Pass advert. Also I'm looking forward to that Empire in the sky one. Also looks shiny and nice.

    Can all you lot whinging about the DLC not being like Evo DLC remember that by the time this fusion DLC run is finished it'll probably have more content than was offered in Evo.
    I'm not defending the glaring TC issue dogging my ability to play customs on 360...and I'd rather that fixed than ANY dlc. But overall, you can't sniff at 4 quid for what looks like a quality bit of DLC.

    Where the hell is my Donkey!! Get me Anba on the line.
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  6. #186
    TheBlazeJp's Avatar Senior Member
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    New DLC awsome,

    Being heavily involved with the speedrunning community now, I was hopeful for more tracks too.
    Cant wait to do a 100% hard and extreme category come May 2015. When all the Dlcs have been released.

    I'm nothing if not patient

    Awesome news that the Multiplayer was mentioned in the blog

    Also lets try to not be negative guys, well I guess its unavoidable for some,

    Like Shifty said 6 months was the first dlc for evo
    2 months was the first dlc for fusion, but remember the work that has also happened during this time period with all the fixes to the game etc

    Lets not jump the gun, Well I wont.

    Teams you say!?

    DLC Hype!
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  7. #187
    What interests me is the 'Teams', when can we expect some details on this?
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  8. #188
    to those bringing up tc
    some of these points don't matter because it isn't content created by redlynx, they just gave us the platform for it
    i'm sure all creators can be happy with the dlc because they loose the least value

    i suspect we will get a decent ammount of new objects although probably a little less than evo too because the hardware/engine has its limits too so 3x as much as evo is unlikely
    but if we got 40 circus pieces instead of 60 is not that big of a difference

    tc users won't suffer either because it isn't redlynx that make the content but the creators and if the creators are happy they can be too

    the big problem many people here have is with the sp content, sure the tracks will be great but overal we will get way less than what we are used to

    i think either the levels creators dev kits should autosave when anba is near
    or someone should bring a whip(keep an eye on twitch, i think he has been slacking)
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  9. #189
    Can someone explain Teams to me? I did play Trials 2 Second Edition, but never got in on Teams. I think I have a clue and it doesn't seem fantastic at all, so sell it to me.
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  10. #190
    Originally Posted by Carmine9437 Go to original post
    One last note. If you guys are ever lacking in ideas or content, remember that you have an entire community with ideas for tracks, and I guarantee that we would all gladly pay $5 for a DLC containing community builds, provided it added a decent amount, far more than six.
    Not a bad idea. In fact, HD's DLC had some community members' tracks if I recall correctly from old RLTV days.

    But when it comes to the money issue, I'm not buying that at all for those complaining about it. I'm quite positive the majority of the folks in here have spent more time on Trials Fusion than they have on most $60 games they buy. And the DLC hasn't even come out yet. I know there is precedence for a higher track count, I wish the track count were higher myself, but I'm pleased with my purchase. If all DLC was cancelled, I'd still be pleased with my purchase.
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