I guess it'll be like that. But I noticed that in LittleBigPlanet, you can play levels with DLC content even if you don't have the DLCs required. So I wonder if RL is going to do the same thing (Which would be a good idea, but since they're not listening at us anymore...).Originally Posted by Zurgery Go to original post
DLC 1:- Tidy LB's up due to Coffin shenanigans.
DLC 2:- The return of old school Tourny's.
DLC 3:- Double Decker for a new vehicle to ride. Bikes and Pandas are old news.
DLC 4:- Update, various tweeks and bug removals.
DLC 5:- Online MP.
DLC 6:- The ability to test builders' tracks with them, pre-release. Functioning TC for 360 owners.![]()
I don't think so. I take the example of skill games for my personal experience:Originally Posted by En0- Go to original post
I played Fusion on April 2014 and I got all the platinum medals on them very quickly. I even got most of the platinum medals (like Ice Climb, Infinite Trials or Balancing Act) on my first attempt. The hardest skill game platinum medal was Big Air in my opinion and it took me probably like 5 minutes to get it. On the other hand, I played HD again on May 2014. My goal was to get all the medals that I wasn't able to get a few years ago. And some skill games took me several hours to get the platinum medals, here are a few that gave me a lot of challenge:
http://youtu.be/VTFwfkeVgcU
http://youtu.be/PSN7PGzU9IY
http://youtu.be/D1TReEDXwVE
I have the same feeling for the tracks. I don't mean the tracks are easier on Fusion, but the times/distance/height required for the medals are much easier in my opinion. If the difficulty is the same then that probably means I got considerably worse between April and May, I don't think it is the case to be honest.
Cheers.
I was hoping a Vespa.Originally Posted by Rudemod69 Go to original post
Wait what? Am I reading this wrong....? Please wait till the DLC is actually available and tried it out before calling it poorly made.Originally Posted by oRz_iPsyKoZ Go to original post
i think its unfair to talk to the community like this, smilies. there are some reasons why people are angry and i can feel with everyone in some way. maybe this little comparison will show you the problem:Originally Posted by Smilies2013 Go to original post
Trials Evolution: Origin of Pain DLC
- released 6 months after launch
- costs: 5€
- adds 36 trials tracks
- adds 10 supercross tracks
- adds 2 skillgames
- adds 100+ editor objects
- adds Gecko 520 bmx bike
Trials Evolution: Riders of Doom DLC
- released 8 months after launch
- costs: 5€
- adds 20 trials tracks
- adds 5 supercross tracks
- adds 10 skillgames
- adds 100+ editor objects
- adds banshee 350cc bike
those 2 dlc´s also added more rider gear: 24 helmets, 4 shirts, 1 pants, 1 gloves, 1 boots
and talking about content: have you forgotten the RedLynx Creations feed in Evo? so we had new tracks & skillgames from redlynx BESIDES dlc aswell...
Trials Fusion: Riders of the Rustland DLC
- release 3 months after launch
- costs: 5€ / 3,33€ (season pass)
- adds 6 trials tracks + 18 challenges
- adds 2 supercross tracks (local multiplayer)
- adds 1 skillgame
- adds 1 fmx track
- adds "dozens" of editor objects (how knows how much exactly)
see the difference? now you know why everyone is angry?
as i said imo the problem is, that the level designers put too much effort into the track challenges and it would be better to have more tracks & skillgames with separate leaderboards. the content is there!!! but i looks like nothing on the paper, you know