1. #21
    if you need to add tracks .... your next DLC, do not hesitate to ask me .... I think if the negative comments continue, it will ask you the right questions .....

    especially the latter, which is essential to retain ....
    - How to meet these customers?
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  2. #22
    Jeruhnq's Avatar Member
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    Originally Posted by Zany-Wabbit Go to original post
    Finally
    ^
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  3. #23
    RetiredRonin's Avatar Senior Community Manager
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    Originally Posted by xB00MEx Go to original post
    And while you guys at Redlynx might think the track challenges "are something to do" or a "Track inside a track"(nice PR spin). I find them completely boring and things that I have no interest in completing.
    I understand this, not everyone likes the same things, but going for a challenge in a track isn't the same as going for the fastest time on a track. They are additional things for you to do, but if you don't like them, then you don't like them.

    Thank you for the feedback, it's appreciated.
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  4. #24
    oRz_iPsyKoZ's Avatar Senior Member
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    Why would I spend 5 bucks to play this DLC. Honestly, you had more than 2 months to make the 1st DLC, and all you did is 6 trials tracks, 2 useless SX tracks, 1 useless skill game and 1 FMX track that I'll never play. Good job, very good job
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  5. #25
    En0-'s Avatar Trials Developer
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    Originally Posted by Core2TOM Go to original post
    does that mean, we will get a new patch aswell? or is the new patch included in the dlc?
    Yes, there will be a patch with the DLC of the 29th of July.
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  6. #26
    RetiredRonin's Avatar Senior Community Manager
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    Originally Posted by oRz_iPsyKoZ Go to original post
    Why would I spend 5 bucks to play this DLC. Honestly, you had more than 2 months to make the 1st DLC, and all you did is 6 trials tracks, 2 useless SX tracks, 1 useless skill game and 1 FMX track that I'll never play. Good job, very good job
    There are also editor pieces that give this DLC a whole new theme, as well as being able to be used by community track creators to give their creations a completely different feel.

    Just for information purposes: Trials Evolution's first DLC came out 6 months after Trials Evolution was released.
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  7. #27
    jook13's Avatar Senior Member
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    Originally Posted by ShiftySamurai Go to original post
    I understand this, not everyone likes the same things, but going for a challenge in a track isn't the same as going for the fastest time on a track. They are additional things for you to do, but if you don't like them, then you don't like them.

    Thank you for the feedback, it's appreciated.
    My personal feedback. I like the challenges, they are a nice extra. But they are a one time thing. Do it once then that's it. The leaderboards are where it's at. What I come back to again and again.

    If the challenges come at the expense of the amount of tracks, I say leave the challenges out.

    I look forward to the editor pieces, I want to start my first track soon.
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  8. #28
    The new editor items seem pretty cool though
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  9. #29
    Originally Posted by jook13 Go to original post
    If the challenges come at the expense of the amount of tracks, I say leave the challenges out.
    This, I could not agree more. When they start saying challenges are a "track inside a track" and "Each Trials track challenge can be viewed as a different track, because they play so different than a normal run" my BS PR meter went through the roof. One track is one track, forcing me to ride it differently does not make it a different track.
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  10. #30
    Great new DLC, yet I cant get my global score corrected!!!!!!
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