Likewise here - just want pure Trials, the days of old.
FMX track - don't care about
Challenges - don't care about
Quad bike track - don't care about
Supercross tracks - don't care about (unless you could play them online like in Evo)
Left with only 5 tracks to ride and dozens of new objects... would have preferred hundreds as mentioned above. Feeling a bit robbed this way hence the negative attitude.
Would preferred to have payed full price for this game and had twice the objects and tracks off the bat rather than drip feeding it to us.
Do I think 6 Tracks are a pretty low number and the track creation objects seem a bit skimpy? Yeah. I do not mess with the challenges, they are not my thing.
Was I sad when Ubisoft bought Redlynx? Sure
Do I play the FMX tracks or use the Panda? Only to complete the 100% on Gold because my OCD said so. Thankfully my OCD does not require Platinum's.
Should Uplay be burned with fire? I got my torch ready!
So why did I pay for the Season Pass on Release Day? To support a company (Redlynx, not Ubisoft) that has given me far more hours of gameplay than the cost of admission (From HD to Evo to Fusion). Nobody was forced to buy the DLC early or at all. $20 for the base game is a steal by itself, when you add in all the user created content it is like a free pass to take all the Gold in the US Mint. Look at some of the games being released for the same price and see how they compare in value. The MLB releasing RBI 14 for the same price for an example.
There is plenty of valid criticism and issues with the game. It is also nice to have an official forum with actual employees of the company to reply to your issues. None of these issues have prevented me from putting well over 100 hours in Fusion alone and that is not including my time making tracks. Most of the time is spent with the created tracks these days but I will enjoy playing the DLC as they sputter out.
Anywho, that is my 2 cents. Some of you cats get a bit riled up about these things. Don't buy the DLC if it pains you so much or do buy the DLC to support Redlynx, get a few tracks and realize that it is typical of first year games on new systems to be lighter on content and not seem as big of a bang for the buck. This is one area I can't really blame Ubisoft or Redlynx and something many forget to factor in. I am just happy to have something to play, with the shortage of games being released in June/July.
Look at it this way. When you make a track and someone down-votes it, there is a little sting, we are human and you put time in effort in making a track to share with the community. Now look at it from Redlynx end. They made the game, it is their baby and when you berate their baby, it's more than a little sting. Just show some humanity in your criticism. Reply to them in a manner that you would if you were face to face. Paying for a product does not give you the right to be an arse.
Sincerely,
PETA KILLS PUPS (Xbox One)
P.S. It could be worse. They could have been sold to EA and never be heard from again.
P.S.S. Stop down-voting my tracks.![]()
supercross custom tracks please!
supercross custom tracks please!
supercross custom tracks please!
supercross custom tracks please!
supercross custom tracks please!
supercross custom tracks please!
supercross custom tracks please!
supercross custom tracks please!
supercross custom tracks please!
supercross custom tracks please!
supercross custom tracks please!
![]()
Hey Morrillo (and the others with equivalent feedback),Originally Posted by morrillo Go to original post
(PLEASE READ THAT AS MY OWN OPINION, I AM NOT SURE IT'S SHARED INSIDE THE DEV TEAM, SO DON'T TAKE IT AS AN OFFICIAL STATEMENT)
I think I agree with your statement that some design decisions may have moved Fusion a little bit away of the core fan base and open it to another audience. (but contrary to what some people say, it doesn't make it casual). By nature, people are against the change, especially when they love something so much. But it's important also to encourage people to try new things, to take risks. It's how things progress and some changes will bring great things, even for the core base. But some changes will look totally useless for this core base and will generate frustration and disappointement. I don't think anyone denies that in our team.
However, with the user generated tracks (and the regular flow of cross platform sharing), I believe there is still a huge amount of fun to have on traditional Trials tracks.
I think we can even leverage that in the future. For example, making the tournaments more meaningful on the long run and doing some tournaments with tracks from TC. What's your opinion about this kind of idea?
To people asking about price/size of the content and comparing to EVO:
I was not working on Evolution and when I see the size of the content and the pricing, I think it was insane. It was totally underpriced according to me. The amount/quality of work and the price were not aligned. The deal was amazing. Also, when I play Evolution and when I play Fusion, I really feel a difference in Fusion environment. It's more polished and more detailed. The tracks in average seems to be a little bit longer on Fusion (I didn't measure it! just a feeling). Looking at the price of the game, and of the season pass, and the amount of time players spend on it, I still think it's one of the best deal price/playtime I see around.
Again, this is just my opinion.
Happy to discuss with everyone if it stays respectful, constructive and mature.
Cheers,
Grow UpOriginally Posted by Sgt_Karn4ge Go to original post
You said that you wanted to open your game to another audience than your core fan base (mostly hardcore players) and then you say it's not more casual (or less hardcore)? That sounds contradictory in my opinion.Originally Posted by En0- Go to original post
Tournaments with user created tracks can be a great idea, but I don't see the interest of playing these tournaments. I personally don't care about multiplayer XP and I can play all the tracks individually (if TC gets fixed because I can't download any tracks for weeks), but it can be great and provide more diversity to the tournaments.
I have to say that I'm not a very big fan of DLC/season pass politics into video games. Your personal opinion about the Evo DLC being underpriced clearly shows to me how is the politic into video games nowadays. We (Trials fans) are obviously comparing with HD and/or Evo DLC. On HD or Evo we had at least 20 or 25 Trials tracks (even 40 in the Big Thrills pack on Trials HD), on Fusion we have 6 Trials tracks, for the same price. How can we not be disappointed? Obviously we are!
PS: I'm french too so if you want me to write in french let me know. It would easier for me to develop my opinion and for you to understand it correctly. Thank you anyway Eno for taking the time to reply to the community, it's pretty unusual to see developers do that here for some times.
If we think about this in the long run guys.... Trials Fusion Released with about 35-40 tracks was it? a couple hundred editor objects, 5 bikes and a few skill games and FMX tracks.
If the DLC were to remain the same:
that's 36 tracks, a hundred + editor objects, 4 new bikes ( Judging by the spaces we see in the bike select screen), a couple of skill games, FMX tracks and supercross.
What's the difference? its essentially a brand new game
We are also getting MP, teams and other stuff (Hopefully co-op track building ) along the way to.
Cheer up guys :P
Hey En0-, thanks for your response. I agree completely with what you have said actually:Originally Posted by En0- Go to original post
I agree (and commend you on your observation) that Trials has moved in direction slightly away from the core fanbase, and I actually understand why as a business model (it just makes me a little sad that's all) and I wish that we could have both approaches (i.e. tournaments have gone through an evolution, and this is healthy, but why not have both styles for example?);
I also agree that we did indeed get fabulous value for money from Evo so although it is natural to compare, it is also going to disappoint and be a little unfair to compare (I personally don't think it was a great idea to announce 6 DLC from the outset, as people were bound to expect the same size as Evo in each pack even though over the year the 2 Evo packs may well be roughly equivalent to the 6 Fusion packs).
In the design decisions you guys have made, you have tried to innovate which is commendable and understandable, but I would encourage you to think about trying to retain what worked so well on Evo in addition to new styles/features you wish to incorporate to move the series forward (i.e. you will introduce a new style MP, but this shouldn't be at the expense of the old style private MP we had in Evo, can we have both?)
My own biggest disappointment was in Track Central, which is the cornerstone of Trials for me, but I am just impatient (aren't we all?) and imagine some good changes will happen, but in the 8-12 months this will take will the core fanbase (the guys who will still be playing in a year) have stuck it out? I fear not (the community is already a shadow of its former self from the heyday of Evo, and this again makes me so sad). As a player who put 700+ hours into Evo I have no more right to expect certain things from the next Trials than someone who plays for 7 hours I guess, but I will inevitably feel more let down when I see the focus of Trials moving from what led me to put hundreds of hours into the game (and contribute to keeping it alive and so successful).
I think we would all agree that the game released with quite a number of bugs and missing features from our and/or your initial vision, for whatever reason, and I can't help but wonder if the reception for Fusion would have been rather different had you delayed release for another 6 months. What's done is done though (whether I agree with some decisions or not), and as I have said I commend the intentions of the team to move the series forward and work on these issues. Once again though, I ask that you consider who will still be pumping countless hours into this game in 12 months time when you consider the direction to take the game.
Thanks again for your insight, I appreciate your honesty.
Communication is so essential to promote understanding (in both directions).
morrillo
Now, back to moaning and asking for favourites to be i) fixed to unlimited numbers; ii) managed locally in a play tracks section![]()
I didn't say "we wanted". I don't know if it was by purpose. I just aknowledge the fact it doesn't appeal to the same kind of players. Doing all the challenges has nothing casual. It's totally for achievers.Originally Posted by Guunners Go to original post
That's why I also said in my answer: "making the tournaments more meaningful on the long run and doing some tournaments with tracks from TC"Originally Posted by Guunners Go to original post
TC X360 is being fixed. We're progressing.
I didn't deny the disappointement. I understand it. I just give some keys to explain why the change can make sense and is not a spit on the community.Originally Posted by Guunners Go to original post
It's ok, I understand your point of view. May be good to have a chat in French one day.Originally Posted by Guunners Go to original post