1. #21
    D2Dahaka's Avatar Senior Member
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    In Trials Evo we could start a private multiplayer session with our in-progress track and demonstrate it to friends/builders whilst in party chat. I would be happy just to do this in Fusion when multiplayer is released, just give us the ability to host private local multiplayer sessions with tracks on our hard disk and the community will take care of the rest by ourselves.


    The ultimate solution is a Forge mode like in Halo 3. Create a track and invite your friends. Discuss the track and let them get hands on whilst you're in a party talking to them. This should be the ultimate medium/long term goal for Trials team editing. This will take Trials editing to the next level and of course be a pain in the arse for you guys doing this on 4 platforms, but as is always the case in software development, the more convenient something is for the user, the less convenient for the developer The pain will be well worth it though
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  2. #22
    morrillo's Avatar Senior Member
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    Originally Posted by D2Dahaka Go to original post
    In Trials Evo we could start a private multiplayer session with our in-progress track and demonstrate it to friends/builders whilst in party chat. I would be happy just to do this in Fusion when multiplayer is released, just give us the ability to host private local multiplayer sessions with tracks on our hard disk
    This. Whatever new tweaks you have planned will be interesting, but hopefully in addition to being able to host a private MP match using tracks on our hard disk that are not yet published to TC.
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  3. #23
    Blackbird56695's Avatar Member
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    Originally Posted by D2Dahaka Go to original post
    The ultimate solution is a Forge mode like in Halo 3. Create a track and invite your friends. Discuss the track and let them get hands on whilst you're in a party talking to them. This should be the ultimate medium/long term goal for Trials team editing. This will take Trials editing to the next level and of course be a pain in the arse for you guys doing this on 4 platforms, but as is always the case in software development, the more convenient something is for the user, the less convenient for the developer The pain will be well worth it though
    I second this, a co-op editor is something that i wanted to see in fusion.... Forge was a great way to make maps in Halo. I think Co-built tracks on trials would lead to some interesting stuff, and help with some testing issues too...
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  4. #24
    dasraizer's Avatar Senior Member
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    so the solution to private MP is:-

    you upload your track to beta TC
    start a private chat
    have the game sync up the start count down.

    simple, the only issue RL will need to concern themselves with is syncing the start line countdown.
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  5. #25
    VEGASTRASH's Avatar Senior Member
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    I think because Fusion is on 4 platforms, their resources are spread thin. I'm sure the budget is bigger, but that's a lot more work. This is why so many features are not there and more so, Track Central is overlooked by a TON of people who buy the game. Consider the PS4, 350k own, a top track receives 4k downloads in a week. Do the math. It's not a priority at all for Ubisoft.
    Consider the time involved in making 6 dlc's and that gaming is a business in the end. Are you going to dump resources into what .05% care about, or are you going to develop DLC and work on the next release?
    I often wonder why they'd even make a lot of fixes, most won't even notice. By the time multiplayer is out, along with other fixes...the number of people playing Trials will be 10k or so. It's a lot of work to cater to a small group...unfortunately, I'm in that group.
    Look at your average TC upload to youtube. It yields 50 views. Almost nobody plays Fusion regularly. Without creating tracks, I wouldn't even be on it. Oh, track creators....ULTRA small group. The most important to me, but small.

    A forge editor has been spoken of for a few years almost. There is no way that will happen with the current trend of this game. I know most know this and yes, it would have been awesome. There were so many suggestions...50 pages for Fusion, how many were implemented?...3 or 4?
    A board is where we speak freely to each other about the game, that's about it. I know developers read the forums, but they don't make the call as to where resources are allocated. It comes from Ubisoft...they call the shots. I'm sure the developers are more frustrated with some work limitations than the forum members, but they can't very well express it.
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  6. #26
    TeriXeri's Avatar Senior Member
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    Originally Posted by VEGASTRASH Go to original post
    Look at your average TC upload to youtube. It yields 50 views. Almost nobody plays Fusion regularly. Without creating tracks, I wouldn't even be on it. Oh, track creators....ULTRA small group. The most important to me, but small.
    This is exactly the case for my PC track youtube videos, exception was when 4 of my vids got linked to IGN the views shot to 1500 and those tracks are cross-platform now.

    I also agree there is an Ultra small group of good active builders especially for PC, I wish our TC top rated feed wasn't made up like this:

    40-60% FusionCommunity/ported Xbox360 track
    10-30% Extremes & (mostly) Ninjas
    10-20% good easy/medium/hard tracks
    10-20% not so good stuff

    Numbers are made up and vary per week.

    Skill games are few, and custom FMX even less

    Of course I could build more/faster but I want quality over quantity among other occupations keeping me busy at times but I am only 1 person.

    If feeds were larger, let's say 200, less tracks would get lost in the abyss.

    52 favorites right now is also far to few to keep track without paperwork listing tracks/builders manually, would like to have like 500 at least.

    And fear of tracks not getting into the main feed is fear some builders I spoke to have , as well as myself sometime.
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