1. #11
    KALzzone8's Avatar Member
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    This my personal opinion but I don't think if I want to "spoil" my upcoming track to everyone. Also it would be hard to imagine that people would bother to give suggestions if the "beta TC" would be same as normal TC without any "comment system" in it.

    I'm not saying anything about the multiplayer itself but it was really helpful to "test" these tracks with friends as others have said. I hope you can implement it to Fusion.
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  2. #12
    En0-'s Avatar Trials Developer
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    Originally Posted by machete Go to original post
    This my personal opinion but I don't think if I want to "spoil" my upcoming track to everyone. Also it would be hard to imagine that people would bother to give suggestions if the "beta TC" would be same as normal TC without any "comment system" in it.

    I'm not saying anything about the multiplayer itself but it was really helpful to "test" these tracks with friends as others have said. I hope you can implement it to Fusion.
    Thanks for the feedback. We still need to decide how the discovery of this beta tracks would work in Track Central. I also understand the question about the lack of comment system in game.

    Was there any comment system on EVO?
    Would creators use the forum for that? Or live on Twitch for example?


    Cheers,
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  3. #13
    morrillo's Avatar Senior Member
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    Originally Posted by En0- Go to original post
    Was there any comment system on EVO?
    Would creators use the forum for that? Or live on Twitch for example?


    Cheers,
    The comment system on Evo was better than any text or vote system, it was immediate and by word of mouth: you got your friends in a party, you all played the track together, they passed comment on it and you discussed it. This 'dynamic' feedback is and will be better than any 'static' system of feedback.

    How can you possibly invent a static feedback system that allows you to explain the fog is too dense, that ramp is the wrong angle, there is a difficulty spike toward the end of the track etc.? Talk to some of the track builders at RL, they will explain how feedback was done on Evo, and how valuable it was to be able to create a private MP match and test tracks...
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  4. #14
    there wasn't really a comment system in evo

    i think it was mainly done trough xbox message system" and i don't think it was used often and even less in a good way"
    besides that the forum so a very small part of the community
    or friend feedback via mesages
    maybe youtube but its not even sure you know your tracks isn even featured anywhere
    so mostly forum and your friends
    or in party chat when testing tracks in private mp, best place to get feedback


    now comparing evo and fusion at roughly the same time in its life
    the big difference is that i was playing evo, recommending it to friends and enjoying it besides some flaws and i'm not playing fusion( played a bit after release and after patch)

    the problems at release
    i didn't play tc that much in evo mainly rlp and the 48h feed if i wanted, i don't really want to play the crappy tracks now on fusion i didn't even start looking for tracks because the 48h feed isn't even there
    the main tracks i enjoyed a bit , pretty much the same as evo, coffin glitch was unfortunate , but evo wasn't without lb issues either, still a bummer though
    mp was poorly handled by marketing, it seemed like it would be there just like evo's but it ended up being a feature that would be added later and many people didn't know that, i like that you are changing it because evo's mp was average
    i had personal issues with the editor text size changed compared to evo making it unreadable, makes it pretty hard to make complex minigames if you can't even read what you are coding so i could do this either on my old tv
    tourneys i didn't enjoy much in evo but now i couldn't even play those either
    also nobody likes seeing soon or some stuff that isn't working unless it is clearly marketed that this stuff would be added later and what is in now

    so i ended up just playing some sp tracks and didn't enjoy it as much because i was dissapointed about the other stuff

    after patch i was exited for crossplatform and the new improved tourneys(like them better now)
    but on 360 i couldn't download tc tracks besides a lucky one or 2 so i was pretty fast dissapointed again
    tried to use tc for 3 days but server issues ruined my joy again and i haven't played the game since
    the tourneys atleast made me play for a few hours

    if you can ignore the issues fusion has(it is posible and some changes are good and others have a potential to be better and solve some of evo's issues) you still have a decent game, evo wasn't without issues either but easier to ignore till they get fixed or in general

    evo just worked in general (most of the time)
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  5. #15
    En0-'s Avatar Trials Developer
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    Originally Posted by morrillo Go to original post
    The comment system on Evo was better than any text or vote system, it was immediate and by word of mouth: you got your friends in a party, you all played the track together, they passed comment on it and you discussed it. This 'dynamic' feedback is and will be better than any 'static' system of feedback.

    How can you possibly invent a static feedback system that allows you to explain the fog is too dense, that ramp is the wrong angle, there is a difficulty spike toward the end of the track etc.? Talk to some of the track builders at RL, they will explain how feedback was done on Evo, and how valuable it was to be able to create a private MP match and test tracks...
    Hi,

    The question I have is not: was it useful? I know it is, you told me

    My question is to see if there is any way to have a this feedback loop working to the same result but with another method.
    That's why I was proposing Twitch:
    - Your friend get your track in beta through TC (when the feature will be there)
    - He streams on Twitch (built in on PS4/X1 and easily accessible on PC) and you can discuss about his experience.
    That would actually look quite close of what is done in the industry.

    It's not exactly the same thing, I agree with you (there are some limitations that are not present in the solution you described).
    But it may be a good way to have feedback for core builders.

    What you're asking is not a simple feature, so it's not just something we can throw in development quickly.
    That's why I want to get your feedback on alternatives.

    It will help us to understand what's the best thing to do.

    Cheers,
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  6. #16
    morrillo's Avatar Senior Member
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    Originally Posted by En0- Go to original post
    Hi,

    The question I have is not: was it useful? I know it is, you told me

    My question is to see if there is any way to have a this feedback loop working to the same result but with another method.
    That's why I was proposing Twitch:
    - Your friend get your track in beta through TC (when the feature will be there)
    - He streams on Twitch (built in on PS4/X1 and easily accessible on PC) and you can discuss about his experience.
    That would actually look quite close of what is done in the industry.

    It's not exactly the same thing, I agree with you (there are some limitations that are not present in the solution you described).
    But it may be a good way to have feedback for core builders.

    What you're asking is not a simple feature, so it's not just something we can throw in development quickly.
    That's why I want to get your feedback on alternatives.

    It will help us to understand what's the best thing to do.

    Cheers,
    The biggest issue with your solution is that watching a track on twitch and playing it are two completely different experiences. You cannot judge many things from simply watching, and you certainly cannot experiment on a track if you are not the one playing it.

    I appreciate these things take time to put in place at your end, but wonder why this wasn't a design decision from the outset?
    It is good you are examining alternatives, but "if it ain't broke don't fix it"? The interactive 'dynamic' feedback you can get in a party with private MP worked seamlessly in Evo, and I struggle to see a better alternative tbh.

    Thanks for your responses however En0-, much appreciated.
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  7. #17
    rillo your friend is playing your track and you could watch him through twitch
    it looks like you misunderstood eno a bit
    that wont be that different from private mp

    besides you could lag test for mp but lag in sp wasn't possible to test in evo's way and here it is
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  8. #18
    En0-'s Avatar Trials Developer
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    Originally Posted by morrillo Go to original post
    The biggest issue with your solution is that watching a track on twitch and playing it are two completely different experiences. You cannot judge many things from simply watching, and you certainly cannot experiment on a track if you are not the one playing it.

    I appreciate these things take time to put in place at your end, but wonder why this wasn't a design decision from the outset?
    It is good you are examining alternatives, but "if it ain't broke don't fix it"? The interactive 'dynamic' feedback you can get in a party with private MP worked seamlessly in Evo, and I struggle to see a better alternative tbh.

    Thanks for your responses however En0-, much appreciated.
    [Taking me forever to write my answer, so removing the first part as sparkierjonesz already replied]


    About why it's not a design decision from the outset, it's because what you used in EVO it was an "easy to implement" feature as it was relying on the foundation of another one. This other feature doesn't exist on Trials (and is not planned at the moment). So the cost to implement what you want is much bigger on Fusion than it was on EVO.
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  9. #19
    empecee's Avatar Senior Member
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    anyone even think that some people internet can even run twitch propperly ?. ie mine . and you cant party chat when in there . what a long winded way to test a track . not worth the hassle .another nice feature bites the dust . ..............wecome to the future. witch is backwards if you ask me. this is all down to the fact you cant save tracks locally .thats why fusion mp is different . i bet theres no host and you cant pick tracks .all we need now is not being able to save to the cloud for track teams if anyones left and its a full house .
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  10. #20
    The thing morillo means, is that it's better and easier to take your hands on a friends track while in a partychat and point out what's wrong or right on a track. Nothing else. And that was possible in Evo. On Fusion nobody knows what is comming.
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