Originally Posted by ShiftySamurai Go to original post![]()
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I am speechless...
THANK YOU GUYS! You are all awesome! I don't know who negotiated this, but thank you so much!
RedLynx is an awesome company, 100%. I can't tell you guys how appreciative I am of you.
Bug report:
I was building a solid brick for max score, I deleted all but one square, then just held the jump button and built beneath me and went to the next square when I reached the top. After a few columns of this, it bugged out by sending me high in the sky, all I could see is base world water. The really weird thing is when I restart the game with the back button, and regardless of the seed I choose, I end up in the sky again.
Also, I don't know how, but my replay shows my first play of the game, when I just exited right away without playing. My game where I got a high score is there in the leaderboards, but my replay is that of my first game, where I got a 0.
I have no clue what is wrong here, or if you can fix it (seems like an issue with trials actually). But you are a smart dude, I figure the information wouldn't hurt.
Edit: it seems the replays are just taking a really long time to update.
The problem of sending you high into the sky is mostly due to the physics of the game character. It is actually two cylinder custom collisions glued together (I did this instead of the normal sphere used in most Trial's FPS's because I didn't want the player to be able to get under a one block gap). The game probably placed a block underneath you before or after your character had already reentered that block's space, and so the physics shot the game character out of that spot. I can fix this with a stricter condition for placing blocks near the player and I'll try to implement this if I release another Trials Craft.Originally Posted by stllbreathnbdy Go to original post
The reason your game then continued to spawn you in the air is due to a bug with physics objects. I can't seem to put my finger on what is causing the problem, but physics objects that are active for long periods of time seem to bug out and do weird things. For example, in FPS Target Range II, I can't Object Position Event the physics sphere I used once I activate the physics on the sphere. All it does is send the ball to some random location about halfway between its last known position and the position I desire it to go to. What happened in your case is that once the ball was shot high into the air, and you restarted the map, for some reason it doesn't reset the ball to its initial position. It might have something to do with the "Rest In Checkpoint Restart" physics option, but a full map restart (which you did) should of reset the ball to its correct position.
I'm actively trying to fix this problem, as it is present in all my maps, as well as a major bug with the area effectors losing their ability to effect the Game Character's physic object. I would report these to RedLynx but they are so specific and so hard to recreate that I wouldn't really know how to describe them properly. Thanks for taking the time to report these bugs to me, they are definitely helpful!
Thanks,
- PneumaticBog484
Well done on your MineCraft build. Good to see it get all the attention, was a shame to see your work on Evo get so little love.
Didn't realise you were 16 years old, I would have been way more impressed had I known this all along. I'm a C/C++ dinosaur and though I don't do skill games in Trials, I kind of assumed you'd be in your late teens/early 20's based what I've seen you accomplish. I respect anyone who has the patience to do this kind of stuff with this level of polish in a visual programming editor. Last time I ever did anything semi-serious in that kind of environment was 15 odd years ago using LabVIEW for some ridiculous robot with all kinds of instrumentation - drove me mad, because it was really simple to do complex signal processing, but a major pain in the *** to wire up something as simple as an IF, THEN, ELSE. Went off on a tangent then...I do that alot.
Keep doing what you're doing. And remember when some big company tries to snap you up (which they will) don't let them take advantage of you and do your homework to make sure they're giving you a fair deal.
Thanks D2Dahaka! All this attention now is very overwhelming, and so crazy! My Video has over 60,000 views!Originally Posted by D2Dahaka Go to original postIt easily makes up for any of the disappointment I felt about my Evo tracks being lost to the abyss. I can consider them practices in the Trials Editor I suppose.
I'm taking another C++ class at my school this year so hopefully I can get some more good knowledge of that languageI know how all the variables, arrays, and functions work, I'm just trying to get my head around some of features of classes and pointers
Trials really does have a lot of similar features to coding like all those filters and operations. I'm surprised RedLynx doesn't market Trials as containing an in depth Editor that could even be used to help people visual what happens in code. Many people in my C++ class struggle with that.
If/when I get a job I'll be sure to check em out before settling inStill need to decide what I want to major in College though... hmmm...
Thanks for the lengthy response, I enjoy responding to feedback. I appreciate all the support!
Thanks AttilaOriginally Posted by attila-999Your creations are also always amazing!
Your work always amaze me! Awesome job at the animations, looks really fluid and realistic. Cant really say much else... Brilliant job againOriginally Posted by pneumaticbog484 Go to original post![]()